Next-generation applications and implementations of gamification systems /
| Corporate Author: | IGI Global Online |
|---|---|
| Other Authors: | Portela, Filipe (Editor), Queiros, Ricardo, 1975- (Editor) |
| Format: | eBook |
| Language: | English |
| Published: |
Hershey, PA :
Engineering Science Reference,
2021.
|
| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
Similar Items
The gamification of society /
Published: (2021)
Published: (2021)
Gamification in the Rhetcomp curriculum.
Published: (2023)
Published: (2023)
Handbook of research on the influence and effectiveness of gamification in education /
Published: (2022)
Published: (2022)
Gamified education : innovating learning through play and technology /
by: Kurni, Muralidhar, et al.
Published: (2026)
by: Kurni, Muralidhar, et al.
Published: (2026)
Enhancing engagement with gamification : education, business, and healthcare perspectives /
Published: (2024)
Published: (2024)
Gamifying STEM education.
Published: (2024)
Published: (2024)
Emerging research and trends in gamification /
Published: (2016)
Published: (2016)
Gamification for innovators and entrepreneurs : using games to drive innovation and facilitate learning /
by: Breuer, Henning, et al.
Published: (2022)
by: Breuer, Henning, et al.
Published: (2022)
Practices and implementation of gamification in higher education /
Published: (2024)
Published: (2024)
The gamification of work : the use of games in the workplace /
by: Savignac, Emmanuelle
Published: (2016)
by: Savignac, Emmanuelle
Published: (2016)
Expanding the digital frontiers of business with AI, gamification, and metaverse marketing /
Published: (2026)
Published: (2026)
Expanding the digital frontiers of business with AI, gamification, and metaverse marketing /
Published: (2026)
Published: (2026)
Gamification Marketing For Dummies /
by: Chishti, Zarrar
Published: (2020)
by: Chishti, Zarrar
Published: (2020)
Weather Data Gamification /
by: Gargate, Rohit Vasant
Published: (2013)
by: Gargate, Rohit Vasant
Published: (2013)
Gamification for resilience : informed resilience decision making /
by: Gheorghe, Adrian V., et al.
Published: (2023)
by: Gheorghe, Adrian V., et al.
Published: (2023)
Handbook of research on gamification dynamics and user experience design /
Published: (2022)
Published: (2022)
Game theory and learning for wireless networks : fundamentals and applications /
by: Lasaulce, Samson
Published: (2011)
by: Lasaulce, Samson
Published: (2011)
The gamification of learning and instruction fieldbook : ideas into practice /
by: Kapp, Karl M., 1967-
Published: (2014)
by: Kapp, Karl M., 1967-
Published: (2014)
The theory of search games and rendezvous /
by: Alpern, Steve, 1948-
Published: (2003)
by: Alpern, Steve, 1948-
Published: (2003)
Game on! : gamification, gameful design, and the rise of the gamer educator /
by: Bell, Kevin, 1968-
Published: (2018)
by: Bell, Kevin, 1968-
Published: (2018)
Game theory and learning for wireless networks : fundamentals and applications /
by: Lasaulce, Samson
Published: (2011)
by: Lasaulce, Samson
Published: (2011)
Mathematical introduction to linear programming and game theory /
by: Brickman, Louis
Published: (1989)
by: Brickman, Louis
Published: (1989)
An introduction to linear programming and game theory /
by: Thie, Paul R., 1938-
Published: (2008)
by: Thie, Paul R., 1938-
Published: (2008)
Decision theory and decision behaviour : normative and descriptive approaches /
by: Rapoport, Anatol, 1911-2007
Published: (1989)
by: Rapoport, Anatol, 1911-2007
Published: (1989)
A primer on simulation and gaming /
by: Barton, Richard F.
Published: (1970)
by: Barton, Richard F.
Published: (1970)
An introduction to linear programming and game theory /
by: Thie, Paul R., 1938-
Published: (1979)
by: Thie, Paul R., 1938-
Published: (1979)
An introduction to linear programming and game theory /
by: Thie, Paul R., 1938-
Published: (2008)
by: Thie, Paul R., 1938-
Published: (2008)
Search theory : a game theoretic perspective /
Published: (2013)
Published: (2013)
The gamification of higher education : developing a game-based business strategy in a disrupted marketplace /
by: Niman, Neil B., 1956-
Published: (2014)
by: Niman, Neil B., 1956-
Published: (2014)
The gamification of work : the uses of games in the workplace /
by: Savignac, Emmanuelle
Published: (2016)
by: Savignac, Emmanuelle
Published: (2016)
Teaching the Middle Ages through modern games : using, modding and creating games for education and impact /
Published: (2022)
Published: (2022)
Digital games and language learning : theory, development and implementation /
Published: (2021)
Published: (2021)
Gamification in education and business /
Published: (2015)
Published: (2015)
Designing games as tools for market research : research through gaming.
Published: (2020)
Published: (2020)
Optimization with multivalued mappings : theory, applications, and algorithms /
Published: (2006)
Published: (2006)
Playful pedagogy in the pandemic : pivoting to game-based learning /
by: Johnson, Emily K. (Emily Kuzneski), et al.
Published: (2023)
by: Johnson, Emily K. (Emily Kuzneski), et al.
Published: (2023)