Real-Time Rendering, Third Edition, 3rd Edition /

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current...

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Bibliographic Details
Main Authors: Akenine-Möller, Tomas (Author), Haines, Eric (Author), Hoffman, Naty (Author)
Corporate Author: Safari, an O'Reilly Media Company
Format: eBook
Language:English
Published: CRC Press, 2008.
Edition:3rd edition.
Subjects:
Online Access:Connect to this electronic resource
Description
Summary:Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures.
Item Description:Electronic resource.
Physical Description:1 online resource (1045 pages)
Format:Mode of access: World Wide Web.