rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: OpenGL SuperBible
    sub title: Comprehensive Tutorial and Reference, Fifth Edition
  name:
    name part: Haemel, Nicholas
    role:
      role term: creator
    role:
      role term: author.
  name:
    name part: Sellers, Graham
    role:
      role term: author.
  name:
    name part: Lipchak, Benjamin
    role:
      role term: author.
  name:
    name part: Wright, Richard
    role:
      role term: author.
  name:
    name part: Safari, an O'Reilly Media Company
  type of resource: text
  genre: Electronic books.
  origin info:
    place:
      place term: xx
    date issued: 2010
    edition: 5th edition.
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: remote
    extent: 1 online resource (1008 pages)
  abstract: OpenGL® SuperBible, Fifth Edition is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of modern OpenGL development, including transformations, texture mapping, shaders, advanced buffers, geometry management, and much more. Fully revised to reflect ARB's latest official specification (3.3), this edition also contains a new start-to-finish tutorial on OpenGL for the iPhone, iPod touch, and iPad. Coverage includes • A practical introduction to the essentials of real-time 3D graphics • Core OpenGL 3.3 techniques for rendering, transformations, and texturing • Writing your own shaders, with examples to get you started • Cross-platform OpenGL: Windows (including Windows 7), Mac OS X, GNU/Linux, UNIX, and embedded systems • OpenGL programming for iPhone, iPod touch, and iPad: step-by-step guidance and complete example programs • Advanced buffer techniques, including full-definition rendering with floating point buffers and textures • Fragment operations: controlling the end of the graphics pipeline • Advanced shader usage and geometry management • A fully updated API reference, now based on the official ARB (Core) OpenGL 3.3 manual pages • New bonus materials and sample code on a companion Web site, www.starstonesoftware.com/OpenGL Part of the OpenGL Technical Library-The official knowledge resource for OpenGL developers The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now…
  note: Haemel, Nicholas.
  note: Electronic resource.
  note: Electronic reproduction. Boston, MA : Safari, Available via World Wide Web. 2011.
  note: Mode of access: World Wide Web.
  identifier: 9780132160926
  identifier: 0321712617
  identifier: 9780321712615
  identifier: 0132160927
  identifier: https://proxy.library.tamu.edu/login
  record info:
    record creation date: 060613
    record change date: 20260123215359.9
    record identifier: in00004257022