Doppioslash, C. (2017). Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems (1st edition.). Apress.
Chicago Style (17th ed.) CitationDoppioslash, Claudia. Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems. 1st edition. Apress, 2017.
MLA (9th ed.) CitationDoppioslash, Claudia. Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems. 1st edition. Apress, 2017.
Warning: These citations may not always be 100% accurate.