Making Your Mark in Second Life : Business, Land, and Money /
Calling Second Life a game is a lot like saying that an airport is a nice place to take a trip. To some degree it is true, but most airports are not featured in travel brochures. This Short Cut is not about the airport. Rather, it is about a destination. The destination is about how to make a profit...
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| Format: | eBook |
| Language: | English |
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O'Reilly Media, Inc.,
2007.
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| Edition: | 1st edition. |
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| Online Access: | Connect to this electronic resource |
| Summary: | Calling Second Life a game is a lot like saying that an airport is a nice place to take a trip. To some degree it is true, but most airports are not featured in travel brochures. This Short Cut is not about the airport. Rather, it is about a destination. The destination is about how to make a profitable presence within Second Life--or, at the least, general guidelines on how to avoid losing money. |
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| Item Description: | Electronic resource. |
| Physical Description: | 1 online resource (55 pages) |
| Format: | Mode of access: World Wide Web. |