Pagella, M. (2011). Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript (1st edition.). O'Reilly Media, Inc..
Chicago Style (17th ed.) CitationPagella, Mario. Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript. 1st edition. O'Reilly Media, Inc., 2011.
MLA (9th ed.) CitationPagella, Mario. Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript. 1st edition. O'Reilly Media, Inc., 2011.
Warning: These citations may not always be 100% accurate.