iOS Game Development /

The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.

Bibliographic Details
Main Author: Lucka, Thomas (Author)
Corporate Author: Safari, an O'Reilly Media Company
Format: eBook
Language:English
Published: A K Peters/CRC Press, 2016.
Edition:1st edition.
Subjects:
Online Access:Connect to this electronic resource
Description
Summary:The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.
Item Description:Electronic resource.
Physical Description:1 online resource (394 pages)
Format:Mode of access: World Wide Web.