iOS Game Development /
The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.
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| Format: | eBook |
| Language: | English |
| Published: |
A K Peters/CRC Press,
2016.
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| Edition: | 1st edition. |
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| Online Access: | Connect to this electronic resource |
| Summary: | The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine. |
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| Item Description: | Electronic resource. |
| Physical Description: | 1 online resource (394 pages) |
| Format: | Mode of access: World Wide Web. |