Learn cocos2D Game Development with iOS 5 /

Learn cocos2d Game Development with iOS 5 provides a rock-solid introduction to the cocos2d iPhone and iPad game apps engine and related tools. It focuses on the process of creating several game apps made entirely using cocos2d with little or no use of the iOS 5 SDK and OpenGL code. By creating 2-3...

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Bibliographic Details
Main Authors: Itterheim, Steffen (Author), Löw, Andreas (Author)
Corporate Author: Safari, an O'Reilly Media Company
Format: eBook
Language:English
Published: Apress, 2011.
Edition:1st edition.
Subjects:
Online Access:Connect to this electronic resource
Description
Summary:Learn cocos2d Game Development with iOS 5 provides a rock-solid introduction to the cocos2d iPhone and iPad game apps engine and related tools. It focuses on the process of creating several game apps made entirely using cocos2d with little or no use of the iOS 5 SDK and OpenGL code. By creating 2-3 sample game apps while working through the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (particle effects), and others. The example games are modeled after popular App Store games, so they're relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common questions for cocos2d beginners. As you advance, you'll learn how to successfully avoid common stumbling blocks. You'll also encounter general game programming wisdom, tips for performance improvement, as well as pointers for alternative implementations and further reading. It is assumed that the reader has previous programming knowledge, though not necessarily with Objective-C. Related topics such as Xcode, Objective-C 2.0, the iOS 5 SDK, and OpenGL are only discussed where absolutely necessary. This book also features new related tools, including the new Kobold2D project.
Item Description:Electronic resource.
Physical Description:1 online resource (532 pages)
Format:Mode of access: World Wide Web.