Game science in hybrid learning spaces /
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| Format: | eBook |
| Language: | English |
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New York :
Routledge, Taylor & Francis Group,
2020.
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| Series: | Digital games, simulations, and learning.
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| Online Access: | Connect to the full text of this electronic book |
Table of Contents:
- Section 1: Hybrid Learning 1. Breaking the Barriers of Space and Time 2. Hybrid Leanring Section 2: Game Science 3. Play, Games, and Motivation 4. Applied Gaming, Gamification, and Gameful Design Section 3: Transforming practice and trends to consider 5. Game Science in Hybrid Learning Spaces 6. Hybrid and Gamified Leanring Framework 7. Hybridity, Gamefulness, and Beyond