Game science in hybrid learning spaces /

Bibliographic Details
Main Author: Arnab, Sylvester, 1975- (Author)
Corporate Author: Taylor & Francis
Format: eBook
Language:English
Published: New York : Routledge, Taylor & Francis Group, 2020.
Series:Digital games, simulations, and learning.
Subjects:
Online Access:Connect to the full text of this electronic book
Table of Contents:
  • Section 1: Hybrid Learning 1. Breaking the Barriers of Space and Time 2. Hybrid Leanring Section 2: Game Science 3. Play, Games, and Motivation 4. Applied Gaming, Gamification, and Gameful Design Section 3: Transforming practice and trends to consider 5. Game Science in Hybrid Learning Spaces 6. Hybrid and Gamified Leanring Framework 7. Hybridity, Gamefulness, and Beyond