http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
drawing and sketching objects and environments from your imagination
How to Draw is for artists, architects and designers. It is useful to the novice, the student and the professional. You will learn how to draw any object or environment from your imagination, starting with the most basic perspective drawing skills. Early chapters explain how to draw accurate perspective grids and ellipses that in later chapters provide the foundation for more complex forms. The research and design processes used to generate visual concepts are demonstrated, making it much easier for you to draw things never-before-seen! Best of all, more than 25 pages can be scanned via a smartphone or tablet using the new Design Studio Press app, which link to video tutorials for that section of the book! With a combined 26 years of teaching experience, Scott Robertson and Thomas Bertling bring you the lessons and techniques they have used to help thousands of their students become professional artists and designers. This book is indispensable for anyone who wants to learn, or teaches others, how to draw.
Drawing materials and skills : Choosing your drawing materials ; Choosing pens and paper ; The craft of drawing ; Practicing freehand straight lines ; X-Y-Z coordinate system ; Practicing freehand smooth curves ; Practicing freehand ellipses ; Drawing an ellipse on the minor axis -- Perspective terminology : Defining the perspective by the viewing position ; Cone of vision: COV ; Finding vanishing points on the picture plane ; Physical parallel lines converge to a common vanishing point ; Horizon line relative to position -- Perspective drawing techniques : Division and multiplication of dimensions in perspective ; Multiplying and dividing rectangles ; Dividing into odd-numbered proportions ; Mirroring in perspective ; Mirroring tilted planes ; Mirroring rotated, tilted planes ; Mirroring 2D curves ; Mirroring a 2D curve on a tilted surface ; Mirroring 3D curves in perspective: the 2-curve combo -- Creating grids : Perspective grid types ; Perspective grid construction ; Diagonal vanishing point, station point method ; 2-point grid construction with vanishing points on the page ; Rotated 2-point grids with same-sized squares ; Transferring scale in perspective ; The Brewer method: constructing a grid with vanishing points off the page ; Creating a grid of squares, without diagonal vanishing points ; When to use a computer-generated underlay ; Other benefits and ways to use an underlay ; Not all perspective grids are created equal ; Assembly and exploded views -- Ellipses and rotations : Ellipse basics and terminology ; Placing a circle in perspective or drawing ellipses ; Creating a cube using ellipses ; Offsetting ellipses ; Hinging and rotating flaps and doors ; Subdividing ellipses ; Shortcuts to dividing ellipses ; Placing a circle on a sloped surface.
Working with volume : Planning before perspective ; Orthographic views, a.k.a. orthogonal views or draft views ; Transferring a side view into perspective ; Putting it all together: X-Y-Z section drawing ; Extending the sections ; 2-curve combo ; Cutting volumes ; Adding radii and fillets ; Wrapping graphics ; Detailing and sculpting surfaces ; More tips for modifying complex volumes ; Contour lines, overlapping and line weight ; X-Y-Z section drawing applied -- Drawing environments : Photo underlay ; Site planning ; Thumbnail sketching ; Non-photo blue, then ink ; Sci-fi environment step-by-step ; Warp that grid with a wide-angle lens! ; Outdoor environment sketch step-by-step -- Drawing aircraft : Airplane anatomy ; Visual research ; Drawing from observation ; Loose concept sketching ; "Paper plane" ideation ; "Paper plane" perspective grid ; Drawing a paper plane, step-by-step ; Using a 3D underlay ; Final airplane drawing step-by-step -- Drawing wheeled vehicles : Visual research ; Have an idea or a goal before starting to sketch ; Some basics on vehicle packaging and architecture ; Flexing your creativity ; Grids, grids, grids! ; Drawing a side view in perspective ; Drawing a stylized side view in perspective ; Basic body sculpting ; Drawing the windshield and greenhouse ; Wheel wells, wheels and tires in perspective ; Common automotive lines ; Car drawing construction, Step-by-step grid ; Vehicle sketching with a wide-angle lens -- Sketching styles and mediums ; Ballpoint pen ; Copic marker + ballpoint pen ; Graphite pencil ; Colored pencil ; Pilot HI-TEC pen on newsprint ; Copic marker + Pilot HI-TEC pen ; Non-photo blue colored pencil + marker + brush pen ; Pentel pocket brush pen ; Copic marker + pen + gouache ; Gouache on illustration board ; Toned paper + mixed media ; Digital: Sketchbook PRO.
by Scott Robertson with Thomas Bertling.