Table of Contents:
  • Section 1. Thoughts, reflections, and strategies on accessible education. Chapter 1. Evolution of accessibility metadata in educational resources ; Chapter 2. Reflections on instructional design guidelines from the moocification of distance education: a case study of a course on design for all ; Chapter 3. Inclusive education through accessible mobile serious games ; Chapter 4. UDL in action: implementing strategies in a large online course ; Chapter 5. HCI and user experience design education: principles for ethical and responsible practices in inclusive research and application ; Chapter 6. Physical access difficulties at educational institutions experienced by people with visual impairment ; Chapter 7. Attention as the base of the development of learning supported by UXD technologies ; Chapter 8. Educational applications as a support for reading disability at elementary school ; Chapter 9. Analysis of the use of VR and haptic devices in the teaching-learning process for blind people
  • Section 2. Design, assessment, and redesign of technology for accessible education. Chapter 10. Design process for accessible virtual reality learning environments: a first approach ; Chapter 11. Redesigning the user interface of a learning platform for social engineering integrating web accessibility basics ; Chapter 12. A software testing process based in gamification for children with down syndrome ; Chapter 13. Virtual course of accessibility of the Tecnológico Nacional de México and IT aguascalientes: analysis and improvement proposal ; Chapter 14. On the development of haptic-virtual learning systems for the education of blind people ; Chapter 15. Towards a role-playing game procedural dungeon generation strategy to help developing working skills.