War games : memory, militarism, and the subject of play /
"Investigates the changing relations between videogames, militarism, war, cultural memory, and history."--
| Other Authors: | , |
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| Format: | Book |
| Language: | English |
| Published: |
New York :
Bloomsbury Academic,
2020.
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| Subjects: |
Table of Contents:
- Introduction: Studying war and games / Philip Hammond and Holger Pötzsch
- Reality check : videogames as propaganda for inauthentic war / Philip Hammond
- Playing in the end times : wargames, resilience and the art of failure / Kevin McSorley
- The political economy of wargames : the production of history and memory in military video games / Emil Lundedal Hammar and Jamie Woodcock
- Understanding war game experiences : applying multiple player perspectives to game analysis / Kristine Jørgensen
- Playing the historical fantastic : zombies, mecha-Nazis and making meaning about the past through metaphor / Adam Chapman
- Machine(s) of narrative security : mnemonic hegemony and Polish games about violent conflicts / Piotr Sterczewski
- National memories and the First World War : the many sides of Battlefield 1 / Chris Kempshall
- Let's play war : cultural memory, celebrities and appropriations of the past / Stephanie de Smale
- The wargame legacy : how wargames shaped the roleplaying experience from tabletop to digital games / Dimitra Nikolaidou
- Critical war game development : lessons learned from Attentat 1942 / Vít Šisler
- Simulating war dynamics : a case study of the game-based learning exercise Mission Z: One Last Chance / Joakim Arnøy
- Positioning players as political subjects : forms of estrangement and the presentation of war in This war of mine and Spec ops: The Line / Holger Pötzsch
- Afterword: War/game / Matthew Thomas Payne.