http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
memory, militarism, and the subject of play
xi, 265 pages : illustrations (black and white) ; 23 cm
"Investigates the changing relations between videogames, militarism, war, cultural memory, and history."--
Introduction: Studying war and games / Philip Hammond and Holger Pötzsch -- Reality check : videogames as propaganda for inauthentic war / Philip Hammond -- Playing in the end times : wargames, resilience and the art of failure / Kevin McSorley -- The political economy of wargames : the production of history and memory in military video games / Emil Lundedal Hammar and Jamie Woodcock -- Understanding war game experiences : applying multiple player perspectives to game analysis / Kristine Jørgensen -- Playing the historical fantastic : zombies, mecha-Nazis and making meaning about the past through metaphor / Adam Chapman -- Machine(s) of narrative security : mnemonic hegemony and Polish games about violent conflicts / Piotr Sterczewski -- National memories and the First World War : the many sides of Battlefield 1 / Chris Kempshall -- Let's play war : cultural memory, celebrities and appropriations of the past / Stephanie de Smale -- The wargame legacy : how wargames shaped the roleplaying experience from tabletop to digital games / Dimitra Nikolaidou -- Critical war game development : lessons learned from Attentat 1942 / Vít Šisler -- Simulating war dynamics : a case study of the game-based learning exercise Mission Z: One Last Chance / Joakim Arnøy -- Positioning players as political subjects : forms of estrangement and the presentation of war in This war of mine and Spec ops: The Line / Holger Pötzsch -- Afterword: War/game / Matthew Thomas Payne.
edited by Philip Hammond and Holger Pötzsch.
Includes bibliographical references and index.