Andrew Rollings and Ernest Adams on Game Design /

How often have you heard "anyone can design a game?" While it seems likean easy job, game ideas are cheap and plentiful. Advancing those ideasinto games that people want to play is one of the hardest, and mostunder-appreciated, tasks in the game development cycle. Andrew Rollingsand Ernest...

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Bibliographic Details
Main Authors: Rollings, Andrew (Author), Adams, Ernest (Author)
Corporate Author: Safari, an O'Reilly Media Company
Format: eBook
Language:English
Published: New Riders, 2003.
Edition:1st edition.
Subjects:
Online Access:Connect to this electronic resource
Description
Summary:How often have you heard "anyone can design a game?" While it seems likean easy job, game ideas are cheap and plentiful. Advancing those ideasinto games that people want to play is one of the hardest, and mostunder-appreciated, tasks in the game development cycle. Andrew Rollingsand Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market. The first half of the book is a detailed analysis of thekey game design elements: examining game concepts and worlds,storytelling, character and user interface design, core mechanics andbalance. The second half discusses each of the major game genres(action, adventure, role-playing, strategy, puzzle, and so on) andidentifies the design patterns and unique creative challenges thatcharacterize them. Filled with examples and worksheets, this book takesan accessible, practical approach to creating fun, innovative, andhighly playable games.
Item Description:Electronic resource.
Physical Description:1 online resource (648 pages)
Format:Mode of access: World Wide Web.