Beginning Math and Physics for Game Programmers /

Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don...

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Bibliographic Details
Main Author: Stahler, Wendy (Author)
Corporate Author: Safari, an O'Reilly Media Company
Format: eBook
Language:English
Published: New Riders, 2004.
Edition:1st edition.
Subjects:
Online Access:Connect to this electronic resource
Description
Summary:Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don't need to go to night school if you get this handy guide! Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion you need to improve your level of game development. Each chapter includes exercises to make the learning stick, and Visualization Experience sections are sprinkled throughout that walk you through a demo of the chapter's content. By the end of the volume, you'll have a thorough understanding of all of the math and physics concepts, principles, and formulas you need to control and enhance your user's gaming experience.
Item Description:Electronic resource.
Physical Description:1 online resource (504 pages)
Format:Mode of access: World Wide Web.