Basics of Game Design /

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the gui...

Full description

Bibliographic Details
Main Author: Moore, Michael (Author)
Corporate Author: Safari, an O'Reilly Media Company
Format: eBook
Language:English
Published: A K Peters/CRC Press, 2016.
Edition:1st edition.
Subjects:
Online Access:Connect to this electronic resource
Description
Summary:Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t
Item Description:Electronic resource.
Physical Description:1 online resource (400 pages)
Format:Mode of access: World Wide Web.