Character Modeling in 3ds Max /

In this Character Modeling in 3DS Max training course from Brian Mennenoh, you will learn how to create an accurate character model of a human in Autodesk 3ds Max. The tutorial is designed for modellers that want to learn how to utilize polygon modeling to mimic accurate musculature that allows rigg...

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Bibliographic Details
Main Author: Mennenoh, Brian (Author)
Corporate Author: Safari, an O'Reilly Media Company
Format: eBook
Language:English
Published: Infinite Skills, 2012.
Edition:1st edition.
Subjects:
Online Access:Connect to this electronic resource
Description
Summary:In this Character Modeling in 3DS Max training course from Brian Mennenoh, you will learn how to create an accurate character model of a human in Autodesk 3ds Max. The tutorial is designed for modellers that want to learn how to utilize polygon modeling to mimic accurate musculature that allows riggers to create realistic movement in the models. This video tutorial follows the creation of a single 3ds character model project. You will go through each major muscle group, section by section, starting with the chest and upper arms. You build thighs, abs, arms, hands, legs, feet, face, and head. Each part is attached so by the end of the video training course, you have a completed, muscle-realistic structure that can be rigged for movement. Extensive working and reference files are included in this Autodesk 3ds Max modeling course, so that you can work alongside the author to replicate what he is teaching in each lesson.
Item Description:Videorecording.
Physical Description:1 online resource (1 video file, approximately 12 hr., 30 min.)
Format:Mode of access: World Wide Web.