Blueprints Visual Scripting for Unreal Engine /

Build professional 3D games with Unreal Engine 4's Visual Scripting system In Detail Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend...

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Bibliographic Details
Main Author: Sewell, Brenden (Author)
Corporate Author: Safari, an O'Reilly Media Company
Format: eBook
Language:English
Published: Packt Publishing, 2015.
Edition:1st edition.
Subjects:
Online Access:Connect to this electronic resource
Description
Summary:Build professional 3D games with Unreal Engine 4's Visual Scripting system In Detail Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres. By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players. From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4. What You Will Learn Prototype and iterate new game mechanics rapidly Customize the player's abilities and controls Build user interface elements, including health bars and objective counters Set up interactions between player actions and game objects in the world Create complex enemy AI that can sense the world around it and attack the player Design menus that will allow your players to load, pause, and quit the game Deploy your game to multiple platforms and share it with the world Downloading the example code for this book. You can download the example code files for all Packt books you have purchased from your account at http://www.PacktPub.com. If you purchased this book elsewhere, you can visit http://www.PacktPub.com/support and register to have the files e-mailed directly to you.
Item Description:Electronic resource.
Physical Description:1 online resource (188 pages)
Format:Mode of access: World Wide Web.