rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Emerging research and trends in gamification
  name:
    name part: Davis, Donna Z.
    name part: 1959-
  name:
    name part: Gangadharbatla, Harshavardhan.
  name:
    name part: IGI Global Online
  type of resource: text
  genre: bibliography
  genre: Electronic books.
  origin info:
    place:
      place term: pau
    date issued: 2016
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: remote
    extent: 1 online resource.
  table of contents: "A Spoonful of Game Design Makes the Work-Out More Fun" : Essential Game Design Elements for Use in Gamified Applications / William R. Upchurch, Susan M Wildermuth -- Ambiguous Play: Towards a Broader Concept of Gamification / Nathan Hulsey -- Gaining Reward vs. Avoiding Loss : When does gamification stop being fun? Elements for Use in Gamified Applications / Selcen Ozturkcan -- Development of the "Hybrid Interactive Rhetorical Engagement" (H.I.R.E.) Scale : Implications for Digital Gamification Research / Yowei Kang -- Gamification in Market Research : Promises, Results, and Limitations / Kartik Pashupati, Pushkala Raman -- Gamification of Human Resource Processes / Jared Z Ferrell, Jacqueline E Carpenter, E. Daly Vaughn, Nikki M. Dudley, Scott A. Goodman -- Gamifying Employee Recruitment, Selection, Training, and Performance Management : Game-Thinking in Human Resource Management / Michael B. Armstrong, Richard N. Landers, Andrew B. Collmus -- Three Perspectives on Video Game Learning : Behaviorism, Cognitivism, and Constructivism / Zeynep Tanes -- Leveling up the Classroom : A theoretical approach to education gamification / Michael D Hanus, Carlos Cruz -- Gamification of the classroom : Potential, pitfalls, and practices / Darcy Osheim -- A Framework for Collaboration Among Game Designers and Social Change Makers : Multiplayer Missions that Matter / Marty Kearns, Meredith Wise -- Digital Development and International Aid : Are Games Changing the World / Jolene Fisher -- Gamified Self : Factors Influencing Self-Tracking Technology Acceptance / Rachelle DiGregorio, Harsha Gangadharbatla -- Games and Quizzes in Online Journalism : Reaching Users Via Interactivity and Customization / Bartosz W. Wojdynski -- The Gamification of Journalism / Raul Ferrer Conill, Michael Karlsson.
  note: Harsha Gangadharbatla and Donna Z. Davis, editors.
  note: Electronic resource.
  note: Includes bibliographical references (pages 384-446) and index.
  subject:
    topic: Computer games
    topic: Social aspects
    topic: Research
  subject:
    topic: Games
    topic: Social aspects
    topic: Research
  subject:
    topic: Gamification
  classification: GV1201.38 .E64 2016
  classification: 794.80072
  related item:
    identifier: (DLC) 2015015652
  related item:
    title info:
      title: Advances in multimedia and interactive technologies (AMIT) book series
  identifier: 1466686529 (electronic bk.)
  identifier: 9781466686526 (electronic bk.)
  identifier: 1466686510 (hc)
  identifier: 9781466686519 (hc)
  identifier: http://proxy.library.tamu.edu/login
  record info:
    record content source: NhCcYBP
    record creation date: 190625
    record change date: 20250816191804.1
    record identifier: in00004131224