rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Digital Lighting and Rendering
  name:
    name part: Birn, Jeremy
    role:
      role term: creator
    role:
      role term: author.
  name:
    name part: Safari, an O'Reilly Media Company
  type of resource: text
  genre: Electronic books.
  origin info:
    place:
      place term: xx
    date issued: 2013
    edition: 3rd edition.
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: remote
    extent: 1 online resource (464 pages)
  abstract: Learn the fine art and craft of digital lighting and rendering from an experienced pro whose lighting work you've seen in blockbuster films such as Monsters University, Toy Story 3, Up, WALL-E, Ratatouille, and The Incredibles. Jeremy Birn draws on his wealth of industry and teaching experience to provide a thoroughly updated edition of what has become the standard guide to digital lighting and rendering. Using beautiful, full-color examples; a friendly, clear teaching style; and a slew of case studies and tutorials, Jeremy demonstrates how to create strategic lighting for just about any project using any 3D application. By explaining not just how to use various lighting techniques but why, this guide provides the grounding graphics pros need to master Hollywood lighting techniques. Learn how to pinpoint problems with your lighting and solve them to produce professional results. Break scenes into passes and layers, and convincingly composite 3D models into real-world environments. Adopt a linear workflow for more convincing lighting, global illumination, and compositing. Apply advanced rendering techniques using subsurface scattering, physically based lighting, caustics, and high dynamic range images. Build a bigger bag of tricks by learning "old-school" approaches such as tweaking shadow maps, faking GI with occlusion passes, and other cheats and tricks that save render time. Develop realistic materials and shaders, and design and assign detailed texture maps to your models. Mimic photographic exposure and cinematography techniques to simulate real-life f-stops, lens breathing, bokeh effects, and Kelvin color temperatures for more photorealistic renderings. Learn to light characters and environments in different situations: day or night; natural or artificial lights; indoors or outdoors; and in clear air, thick atmosphere, or under water. Understand production pipelines at visual effects and animation studios, and prepare for collaborative work on large lighting te…
  note: Birn, Jeremy.
  note: Electronic resource.
  note: Electronic reproduction. Boston, MA : Safari, Available via World Wide Web. 2014.
  note: Mode of access: World Wide Web.
  identifier: 9780133439182
  identifier: 9780321928986
  identifier: https://proxy.library.tamu.edu/login
  record info:
    record creation date: 041113
    record change date: 20260130163902.2
    record identifier: in00004127929