Classical antiquity in video games : playing with the ancient world /
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| Format: | eBook |
| Language: | English |
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London, UK ; New York, NY :
Bloomsbury Academic,
2020.
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| Series: | Imagines - Classical receptions in the visual and performing arts.
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| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
Table of Contents:
- Prologue: Playing with the ancient world : an introduction to classical antiquity in video games
- An archaeology of ancient historical video games / Christian Rollinger
- Ludus (not) over : video games and popular perceptions of ancient past re-shaping / David Serrano Lozano
- Playing in a 'real' past : classical action games and authenticity / Andrew Gardner and Tristan French
- The representation of women in Ryse: son of Rome / Sian Beavers
- Battle narratives from ancient historiography to Total war: Rome II / Dominic Machado
- Digital legionaries : video game simulations of the face of battle in the Roman Republic / Jeremiah McCall
- The open-world RPG as formulaic epic / Roger Travis
- Postcolonial play in ancient world computer role-playing games / Ross Clare
- Playing with an ancient veil : commemorative culture and the staging of ancient history within the playful experience of the MMORPG The secret world / Nico Nolden
- Choose your own counterfactual : the Melian dialogue as text-based adventure / Neville Morley
- Mortal immortals : deicide of Greek gods in Apotheon and its role in the Greek mythic storyworld / Maciej Paprocki
- The complexities and nuances of portraying history in Age of empires / Alexander Flegler
- Simulating the ancient world : pitfalls and opportunities of using game engines for archaeological research / Erika Holter, Una Ulrike Schäfer, Sebastian Schwesinger
- Epilogue: Quo vadis classical receptions and historical game studies? Moving two fields forward together / Adam Chapman.