Classical antiquity in video games : playing with the ancient world /

Bibliographic Details
Corporate Author: ProQuest (Firm)
Other Authors: Rollinger, Christian (Editor)
Format: eBook
Language:English
Published: London, UK ; New York, NY : Bloomsbury Academic, 2020.
Series:Imagines - Classical receptions in the visual and performing arts.
Subjects:
Online Access:Connect to the full text of this electronic book
Table of Contents:
  • Prologue: Playing with the ancient world : an introduction to classical antiquity in video games
  • An archaeology of ancient historical video games / Christian Rollinger
  • Ludus (not) over : video games and popular perceptions of ancient past re-shaping / David Serrano Lozano
  • Playing in a 'real' past : classical action games and authenticity / Andrew Gardner and Tristan French
  • The representation of women in Ryse: son of Rome / Sian Beavers
  • Battle narratives from ancient historiography to Total war: Rome II / Dominic Machado
  • Digital legionaries : video game simulations of the face of battle in the Roman Republic / Jeremiah McCall
  • The open-world RPG as formulaic epic / Roger Travis
  • Postcolonial play in ancient world computer role-playing games / Ross Clare
  • Playing with an ancient veil : commemorative culture and the staging of ancient history within the playful experience of the MMORPG The secret world / Nico Nolden
  • Choose your own counterfactual : the Melian dialogue as text-based adventure / Neville Morley
  • Mortal immortals : deicide of Greek gods in Apotheon and its role in the Greek mythic storyworld / Maciej Paprocki
  • The complexities and nuances of portraying history in Age of empires / Alexander Flegler
  • Simulating the ancient world : pitfalls and opportunities of using game engines for archaeological research / Erika Holter, Una Ulrike Schäfer, Sebastian Schwesinger
  • Epilogue: Quo vadis classical receptions and historical game studies? Moving two fields forward together / Adam Chapman.