War games /
War Games surveys the contemporary terrain of simulated war experience and locates this experience within the broader history of war and media. Organized around three modes of war representation, live, screen-based and interactive, this book provides an overview of the nature, function and appeal of...
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| Format: | Book |
| Language: | English |
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New Brunswick, New Jersey :
Rutgers University Press,
[2020]
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| Series: | Quick takes.
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| Summary: | War Games surveys the contemporary terrain of simulated war experience and locates this experience within the broader history of war and media. Organized around three modes of war representation, live, screen-based and interactive, this book provides an overview of the nature, function and appeal of war games. The first chapter on live war games discusses activities such as chess, football and battle reenactments. The second chapter looks at the simulated, intense gaze via movies such as Saving Private Ryan, The Hurt Locker and American Sniper. The final chapter considers the role of video games and other interactive technologies, such as Doom, Counter-Strike, Call of Duty and other simulated war experiences via helmet cams and drone warfare. In approaching these conceptual categories, Jonna Eagle highlights key tensions in the relationship of media and war and allows for an emphasis on both the historical evolution of the simulated war experience and the continuity of issues and impulses across this evolution. |
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| Physical Description: | viii, 184 pages ; 18 cm. |
| Bibliography: | Includes bibliographical references (pages 161-174) and index. |
| ISBN: | 9780813598918 0813598915 9780813598925 0813598923 |