Mixed realism : videogames and the violence of fiction /

Bibliographic Details
Main Author: Welsh, Timothy J., 1980- (Author)
Corporate Author: EBSCOhost
Format: eBook
Language:English
Published: Minneapolis : University of Minnesota Press, [2016]
Series:Electronic mediations ; v. 50.
Subjects:
Online Access:Connect to the full text of this electronic book
Table of Contents:
  • Introduction: the paradox of real virtuality: super Columbine Massacre RPG!
  • History, theory, methodology. Immersive fictions in the dot-com era
  • Reading In cold blood today: toward a model of mixed realism
  • Incomplete worlds: videogames beyond immersion
  • Gaming in context: self-reflexive strategies in Prince of Persia: sands of time, eternal darkness, and .hack//infection
  • Metafiction and the perils of ubiquitous mediation
  • Extended studies. When what's real doesn't matter: House of leaves
  • Acceptable losses: Call of duty: modern warfare 2
  • Coda. The rock of the virtual: violence in Blood meridian and Red dead redemption.