Mixed realism : videogames and the violence of fiction /
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| Corporate Author: | |
| Format: | eBook |
| Language: | English |
| Published: |
Minneapolis :
University of Minnesota Press,
[2016]
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| Series: | Electronic mediations ;
v. 50. |
| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
Table of Contents:
- Introduction: the paradox of real virtuality: super Columbine Massacre RPG!
- History, theory, methodology. Immersive fictions in the dot-com era
- Reading In cold blood today: toward a model of mixed realism
- Incomplete worlds: videogames beyond immersion
- Gaming in context: self-reflexive strategies in Prince of Persia: sands of time, eternal darkness, and .hack//infection
- Metafiction and the perils of ubiquitous mediation
- Extended studies. When what's real doesn't matter: House of leaves
- Acceptable losses: Call of duty: modern warfare 2
- Coda. The rock of the virtual: violence in Blood meridian and Red dead redemption.