Time and Space in Video Games : a Cognitive-Formalist Approach /
| Main Author: | |
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| Corporate Author: | |
| Format: | eBook |
| Language: | English |
| Language Notes: | In English. |
| Published: |
Bielefeld :
Transcript-Verlag,
[2019]
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| Series: | Bild und Bit ;
Bd. 9. |
| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
Table of Contents:
- Frontmatter
- Contents
- Introduction
- Brain Time in Virtual Space
- The State Machine and the Present Moment
- Structuring Gametime
- Cause, Effect, and Player-Centric Time
- Iteration in Virtual Space
- Predictive Thinking in Virtual Worlds
- The Groundhog Day Effect
- The Hybrid Narrator
- Through the Temporal Landscape
- The Speed of Time
- Marshmallows and Bullets
- Chekhov's BFG
- Conclusion
- Acknowledgements
- References