Time and Space in Video Games : a Cognitive-Formalist Approach /

Bibliographic Details
Main Author: Alvarez Igarzábal, Federico (Author)
Corporate Author: ProQuest (Firm)
Format: eBook
Language:English
Language Notes:In English.
Published: Bielefeld : Transcript-Verlag, [2019]
Series:Bild und Bit ; Bd. 9.
Subjects:
Online Access:Connect to the full text of this electronic book
Table of Contents:
  • Frontmatter
  • Contents
  • Introduction
  • Brain Time in Virtual Space
  • The State Machine and the Present Moment
  • Structuring Gametime
  • Cause, Effect, and Player-Centric Time
  • Iteration in Virtual Space
  • Predictive Thinking in Virtual Worlds
  • The Groundhog Day Effect
  • The Hybrid Narrator
  • Through the Temporal Landscape
  • The Speed of Time
  • Marshmallows and Bullets
  • Chekhov's BFG
  • Conclusion
  • Acknowledgements
  • References