rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Historia ludens
    sub title: the playing historian
  name:
    name part: Lünen, Alexander von
    name part: 1971-
    role:
      role term: editor.
  name:
    name part: Lewis, Katherine J.
    name part: 1969-
    role:
      role term: editor.
  name:
    name part: Litherland, Benjamin
    role:
      role term: editor.
  name:
    name part: Cullum, P. H.
    role:
      role term: editor.
  type of resource: text
  genre: bibliography
  origin info:
    place:
      place term: nyu
    date issued: 2020
    copyright date: 2020
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: print
    extent: xxiii, 293 pages : illustrations ; 24 cm.
  abstract: This book aims to further a debate about aspects of 'playing' and 'gaming' in connection with history. Reaching out to academics, professionals and students alike, it pursues a dedicated interdisciplinary approach. Rather than only focusing on how professionals could learn from academics in history, the book also ponders the question of what academics can learn from gaming and playing for their own practice, such as gamification for teaching, or using 'play' as a paradigm for novel approaches into historical scholarship. 'Playing' and 'gaming' are thus understood as a broad cultural phenomenon that cross-pollinates the theory and practice of history and gaming alike.
  table of contents: A quantitative study of historical videogames (1981-2015) / Yannick Rochat -- "The British Empire would gain new strength from nursery floors" : depictions of travel and place in nineteenth-century British board games / Holly Nielsen -- Designing and using digital games as historical learning contexts for primary school classrooms / Juan Hiriart -- Grand theft longboat : using videogames and medievalism to teach medieval history / Katherine J. Lewis -- The great history conundrum : could immersive games enhance an undergraduate "skills" course? / Alex Moseley -- Play as a technique for history in higher education / Pat Cullum -- The heritage game / Luke Holmes -- Respawning the past / Robert Whitaker -- Playing against the past? : representing the play element of historical cultures in videogames / Adam Chapman -- Fantasies of control : modding for ethnic violence and Nazi fetishism in historical strategy games / Andrew J. Salvati -- Charlemagne at the Battle of Gettysburg : video games and the Middle Ages / Andrew B.R. Elliott -- History, fandom, and online game communities / Nick Webber and E. Charlotte Stevens -- Ye olde FAQ : the Darklands game, immersiveness and fan fiction / Alexander von Lünen -- Arnold Hendrick on Darklands / Matt Barton and Arnold J. Hendrick -- Shooting for accuracy : historicity and video gaming / Lisa Traynor and Jonathan Ferguson -- Modern warfare : Call of duty, Battlefield, and the World Wars / Chris Kempshall -- "Man Spielt Nicht Mit Hakenkreuzen!' : imaginations of the Holocaust and crimes against humanity during World War II in digital games / Eugen Pfister.
  note: edited by Alexander von Lünen, Katherine J. Lewis, Benjamin Litherland and Pat Cullum.
  note: Includes bibliographical references and index.
  subject:
    topic: History
    topic: Study and teaching
    topic: Simulation methods
  subject:
    topic: Simulation games in education
  subject:
    topic: Electronic games
  classification: D16.255.S5 H57 2020
  classification: 907.1
  related item:
    title info:
      title: Routledge approaches to history
  identifier: 9780367363864
  identifier: 0367363860
  identifier: 9780429345616
  identifier: 9781000692952
  identifier: 9781000693317
  identifier: 9781000693133
  identifier: 2019028205
  record info:
    record content source: DLC
    record creation date: 190705
    record change date: 20200117104440.0
    record identifier: in00004081918