How to talk about videogames /

Bibliographic Details
Main Author: Bogost, Ian (Author)
Corporate Author: EBSCOhost
Format: eBook
Language:English
Published: Minneapolis : University of Minnesota Press, [2015]
Series:Electronic mediations ; v. 47.
Subjects:
Online Access:Connect to the full text of this electronic book
Table of Contents:
  • Introduction: Nobody asked for a toaster critic
  • The squalid grace of Flappy Bird
  • A portrait of the artist as a game studio
  • The Blue Shell is everything that's wrong with America
  • Little Black Sambo, I'm going to eat you up!
  • Can a gobbler have it all?
  • Racketeer sports
  • The haute couture of videogames
  • Can the other come out and play?
  • A way of looking
  • Free speech is not a marketing plan
  • Shaking the Holocaust train
  • The long shot
  • Puzzling the sublime
  • Work is the best place to goof off
  • A trio of artisanal reviews
  • What is a sports videogame?
  • The agony of mastery
  • The abyss between the human and the alpine
  • Word games last forever
  • Perpetual adolescence
  • Conclusion: Anything but games.