How to talk about videogames /
| Main Author: | |
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| Corporate Author: | |
| Format: | eBook |
| Language: | English |
| Published: |
Minneapolis :
University of Minnesota Press,
[2015]
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| Series: | Electronic mediations ;
v. 47. |
| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
Table of Contents:
- Introduction: Nobody asked for a toaster critic
- The squalid grace of Flappy Bird
- A portrait of the artist as a game studio
- The Blue Shell is everything that's wrong with America
- Little Black Sambo, I'm going to eat you up!
- Can a gobbler have it all?
- Racketeer sports
- The haute couture of videogames
- Can the other come out and play?
- A way of looking
- Free speech is not a marketing plan
- Shaking the Holocaust train
- The long shot
- Puzzling the sublime
- Work is the best place to goof off
- A trio of artisanal reviews
- What is a sports videogame?
- The agony of mastery
- The abyss between the human and the alpine
- Word games last forever
- Perpetual adolescence
- Conclusion: Anything but games.