The creation of iGiselle : classical ballet Meets contemporary video games /
The unusual marriage of Romantic ballet and artificial intelligence is an intriguing idea that led a team of interdisciplinary researchers to design iGiselle, a video game prototype. Scholars in the fields of literature, music, design and computer science collaborated to modernize the 1841 ballet Gi...
| Other Authors: | |
|---|---|
| Format: | Book |
| Language: | English |
| Published: |
Edmonton :
University of Alberta Press,
[2019]
|
| Edition: | First edition. |
| Subjects: |
| Summary: | The unusual marriage of Romantic ballet and artificial intelligence is an intriguing idea that led a team of interdisciplinary researchers to design iGiselle, a video game prototype. Scholars in the fields of literature, music, design and computer science collaborated to modernize the 1841 ballet Giselle. Their goal was to revise the tragic narrative of the nineteenth-century culture of death, allowing players to empower the eponymous heroine for possible "feminine endings." The eight interrelated chapters chronicle the origin, development and fruition of the project and exemplify collaboration. Dancers, gamers and computer specialists will all find something original that will stimulate their respective interests. |
|---|---|
| Physical Description: | xxv, 206 pages : illustrations ; 23 cm. |
| Bibliography: | Includes bibliographical references and index. |
| ISBN: | 9781772123814 1772123811 |