http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
Introduction : digital gambling as media -- Gamble-play theory -- Towards a theory of gamble-play -- Smoke and mirrors : procedural rhetoric in gamble-play -- Gamble-play media and practices of consumption -- Gamble-play platforms. Gamble-play and popular culture : when slots meet Hollywood -- Gamble-play as Second life : the case of PKR -- Mobile gamble-play apps : a casino in your pocket -- Gambling with markets : stock trading apps and the logic of gamble-play -- Postface: gamble-play in the societies of control.
Includes bibliographical references and index.
Routledge studies in new media and cyberculture ; 42