Gamification in learning and education : enjoy learning like gaming /

Bibliographic Details
Main Authors: Kim, Sangkyun (Author), Song, Kibong (Author), Lockee, Barbara (Author), Burton, John (Author)
Corporate Author: ProQuest (Firm)
Format: eBook
Language:English
Published: Cham : Springer, 2018.
Series:Advances in game-based learning.
Subjects:
Online Access:Connect to the full text of this electronic book
Table of Contents:
  • Chapter 1. Beginning of Journey
  • Chapter 2. Engagement and Fun
  • Chapter 3. What Is a Game?
  • Chapter 4. What is Gamification in Learning and Education?
  • Chapter 5. Theories for Gamification in Learning and Education
  • Chapter 6. Students' Perception of Gamification in Learning and Education
  • Chapter 7. Gamification Framework
  • Chapter 8. Gamification Strategy
  • Chapter 9. Legal and Ethical Issues
  • Chapter 10. Gamification Cases in Education
  • Chapter 11. Gamification Cases in STEM Education
  • Chapter 12. Gamification Cases in Liberal Arts and Social Science Education
  • Chapter 13. Gamify Your Instruction.