http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
1. Introduction, Virtual Dark Tourism: Disaster in the Space of the Imagination -- 2. "Some Lingering Influence in the Shunned House": H.P. Lovecraft's Three Invitations to Dark Tourism -- 3. "Imagined ghosts on unfrequented roads": Gothic Tourism in Nineteenth-Century Cornwall -- 4. Through the Looking Glass Darkly: The Convergence of Past and Present in Connie Willis's Time-Travel Novels -- 5. Cinematic Thanatourism and the Purloined Past: The "Game of Thrones Effect" and the Effect of Game of Thrones on History -- 6. Touring the "Burning Times": The Rhetoric of Witch-Hunting Films, 1968-1973 -- 7. "Did Those Portly Men Over There Once Rush This Position?": Virtual Dark Tourism and D-Day Commemorations -- 8. Thanaviewing, the Aokigahara Forest, and Orientalism: Rhetorical Separations between the Self and the Other in The Forest -- 9. Experiencing Rwanda: Understanding Mass Atrocity at Nyamata -- 10. Hurricane Katrina Goes Digital: Memory, Dark Tours, and YouTube -- 11. A Virtual Dark Journey through the Debris: Playing Inside the Haiti Earthquake (2010) -- 12. Surviving the Colonial Blizzard: The Alaskan Native Game Never Alone as a Walkthrough in Cultural Resistance -- 13. Virtually Historical: Performing Dark Tourism through Alternate History Games -- 14. Remembering Fictional History and Virtual War in EVE Online.
Includes bibliographical references and index.
Cham, Switzerland : Palgrave Macmillan, [2018]
Palgrave studies in cultural heritage and conflict