The art of interaction : what HCI can learn from interactive art /
| Main Author: | |
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| Corporate Author: | |
| Format: | eBook |
| Language: | English |
| Published: |
San Rafael, California (1537 Fourth Street, 1537 Fourth Street, San Rafael, CA 94901 USA) :
Morgan & Claypool Publishers,
[2018]
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| Series: | Synthesis digital library of engineering and computer science.
Synthesis lectures on human-centered informatics ; #39. |
| Subjects: | |
| Online Access: | Connect to the full text of this electronic book (PDF) |
Table of Contents:
- 1. Introduction
- 2. A little HCI history
- 2.1. The name HCI itself
- 2.2. From easy-to-use to user experience
- 2.3. On to enhancing creativity
- 2.4. Towards a new HCI vocabulary
- 3. Learning from interactive art
- 3.1. A little art history
- 3.2. Learning from research in art
- 3.3. Practice-based art research
- 3.4. Interactive art
- 4. A personal history
- 4.1. Interaction and the computer
- 4.2. Interaction : from complex to simple
- 4.3. Interaction : from reaction to influence
- 4.4. Long-term engagement
- 4.5. Distributed interaction
- 4.6. Interaction engagement and experience
- 4.7. Categories of interaction revisited
- 4.8. Revisiting the example artworks
- 4.9. On the implications for HCI
- 5. Case studies and lessons
- 5.1. Art, games, and play
- 5.2. Art, beta-testing, and experience design
- 5.3. Art, engagement, and research
- 5.4. Social mixed-reality play space
- 6. Conclusion : the next HCI vocabulary.