Virtual material acquisition and representation for computer graphics /
| Main Authors: | , |
|---|---|
| Corporate Author: | |
| Format: | eBook |
| Language: | English |
| Published: |
[San Rafael, California] :
Morgan & Claypool,
2018.
|
| Series: | Synthesis digital library of engineering and computer science.
Synthesis lectures on visual computing ; # 30. |
| Subjects: | |
| Online Access: | Connect to the full text of this electronic book (PDF) |
Table of Contents:
- 1. Introduction
- 1.1 Challenges
- 1.2 Scope of the book
- 2. Reflectance functions
- 2.1 Definition of the BRDF
- 2.2 Basic BRDF models
- 3. Models of BRDF
- 3.1 Phenomenological models
- 3.1.1 Phenomenological models for isotropic materials
- 3.1.2 Phenomenological models for anisotropic materials
- 3.2 Physically based models
- 3.2.1 Physically based models for isotropic materials
- 3.2.2 Physically based models for anisotropic materials
- 3.3 Data-driven models
- 3.3.1 Data-driven models for isotropic materials
- 3.3.2 Data-driven models for anisotropic materials
- 3.4 Available resources for BRDF data fitting and visualisation
- 4. Acquisition setups
- 4.1 Gonioreflectometers
- 4.2 Image-based measurement
- 4.3 Catadioptric measurement setups
- 4.4 Spherical and hemispherical gantry
- 4.5 LCD light source
- 4.6 Flash illumination and other capture setups
- 5. Conclusion
- 5.1 Conclusion
- Bibliography
- Authors' biographies.