Table of Contents:
  • 1. Theory of representation
  • 1.1 From theory to practice: creating a new representational system, and using it
  • 1.2 Representations and inclusive design
  • 10. The aesthetic potential of representations of algorithms
  • References
  • Author biography.
  • 2. Interactive simulation I: dynamic electric field
  • 2.1 Interacting with the simulation
  • 2.2 Model and views
  • 3. Interactive simulation II: balloons and static electricity
  • 3.1 Perspective from theory of representations
  • 4. Amodal representations for interactive simulations
  • 5. Non-visual visual programming I: dataflow
  • 5.1 Dataflow programming
  • 5.2 Noodle: non-visual dataflow
  • 5.3 Reflection
  • 6. Non-visual visual programming II: a blocks language
  • 6.1 Non-visual programming tasks
  • 7. Auditory turtle graphics
  • 7.1 The myth of geometry
  • 8. Music and movement: Truslit
  • 9. Representing higher-dimensional structures
  • 9.1 Applying the Raman principle?