Representation, inclusion, and innovation : multidisciplinary explorations /
| Main Author: | |
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| Corporate Author: | |
| Format: | eBook |
| Language: | English |
| Published: |
[San Rafael, California] :
Morgan & Claypool,
2018.
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| Series: | Synthesis digital library of engineering and computer science.
Synthesis lectures on human-centered informatics ; # 38. |
| Subjects: | |
| Online Access: | Connect to the full text of this electronic book (PDF) |
Table of Contents:
- 1. Theory of representation
- 1.1 From theory to practice: creating a new representational system, and using it
- 1.2 Representations and inclusive design
- 10. The aesthetic potential of representations of algorithms
- References
- Author biography.
- 2. Interactive simulation I: dynamic electric field
- 2.1 Interacting with the simulation
- 2.2 Model and views
- 3. Interactive simulation II: balloons and static electricity
- 3.1 Perspective from theory of representations
- 4. Amodal representations for interactive simulations
- 5. Non-visual visual programming I: dataflow
- 5.1 Dataflow programming
- 5.2 Noodle: non-visual dataflow
- 5.3 Reflection
- 6. Non-visual visual programming II: a blocks language
- 6.1 Non-visual programming tasks
- 7. Auditory turtle graphics
- 7.1 The myth of geometry
- 8. Music and movement: Truslit
- 9. Representing higher-dimensional structures
- 9.1 Applying the Raman principle?