rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Representation, inclusion, and innovation
    sub title: multidisciplinary explorations
  name:
    name part: Lewis, Clayton
    role:
      role term: creator
    role:
      role term: author.
  name:
    name part: Morgan & Claypool Publishers
  type of resource: text
  genre: abstract or summary
  genre: Electronic books.
  origin info:
    place:
      place term: cau
    date issued: 2018
    issuance: monographic
  language:
    language term: eng
  physical description:
    reformatting quality: access
    form: remote
    extent: 1 online resource (xviii, 93 pages) : illustrations.
  abstract: A representation is a thing that can be interpreted as providing information about something: a map, or a graph, for example. This book is about the expanding world of computational representations, representations that use the power of computation to provide information in new forms, and in new ways. Unlike printed maps or graphs, computational representations can be dynamic, and even interactive, so that what is represented, and how, can be shaped by user actions. Exploring these new possibilities can be guided by an emerging theory of representation, that clarifies what characteristics representations must have to express the meaning being represented, and to enable users to discern that meaning easily and accurately. The theory also shows the way to inclusive design, for example using sounds to represent information commonly presented visually, so that people who cannot see can understand what is being presented. Because representations must be shaped by the abilities of their users, and by the nature of the meanings they convey, creating them requires perspectives from multiple disciplines, including psychology, as well as computer science, and the sciences appropriate to the content being expressed. The book presents a series of explorations of this large and complicated space, as invitations to further study, and to innovation.
  table of contents: 1. Theory of representation -- 1.1 From theory to practice: creating a new representational system, and using it -- 1.2 Representations and inclusive design --
  table of contents: 10. The aesthetic potential of representations of algorithms -- References -- Author biography.
  table of contents: 2. Interactive simulation I: dynamic electric field -- 2.1 Interacting with the simulation -- 2.2 Model and views --
  table of contents: 3. Interactive simulation II: balloons and static electricity -- 3.1 Perspective from theory of representations --
  table of contents: 4. Amodal representations for interactive simulations --
  table of contents: 5. Non-visual visual programming I: dataflow -- 5.1 Dataflow programming -- 5.2 Noodle: non-visual dataflow -- 5.3 Reflection --
  table of contents: 6. Non-visual visual programming II: a blocks language -- 6.1 Non-visual programming tasks --
  table of contents: 7. Auditory turtle graphics -- 7.1 The myth of geometry --
  table of contents: 8. Music and movement: Truslit --
  table of contents: 9. Representing higher-dimensional structures -- 9.1 Applying the Raman principle? --
  target audience: specialized
  note: Clayton Lewis.
  note: Part of: Synthesis digital library of engineering and computer science.
  note: Abstract freely available; full-text restricted to subscribers or individual document purchasers.
  note: Compendex
  note: Google book search
  note: Google scholar
  note: INSPEC
  note: Also available in print.
  note: Mode of access: World Wide Web.
  note: System requirements: Adobe Acrobat Reader.
  note: Includes bibliographical references (pages 87-92).
  subject:
    topic: Computer simulation
  subject:
    topic: Knowledge representation (Information theory)
    topic: Data processing
  subject:
    topic: Mental representation
    topic: Data processing
  subject:
    topic: Visualization
    topic: Data processing
  subject:
    topic: aesthetics
  subject:
    topic: inclusive design
  subject:
    topic: interactive simulations
  subject:
    topic: representations
  subject:
    topic: visual programming
  subject:
    topic: visualization
  classification: Q387 .L487 2018
  classification: 006.332
  related item:
    note: Compendex
  related item:
    note: Google book search
  related item:
    note: Google scholar
  related item:
    note: INSPEC
  related item:
    title info:
      title: Synthesis digital library of engineering and computer science
  related item:
    title info:
      title: Synthesis lectures on human-centered informatics ; # 38
  identifier: 9781681732497
  identifier: 9781681732480
  identifier: 9781681732503
  identifier: https://dx.doi.org/10.2200/S00812ED1V01Y201710HCI038
  access condition: Abstract freely available; full-text restricted to subscribers or individual document purchasers.
  record info:
    record content source: CaBNVSL
    record creation date: 171205
    record change date: 20210728140018.0
    record identifier: in00004034398
    language of cataloging:
      language term: eng