http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
user participation and the extension of cultural industries
The computer and particularly the Internet have been represented as enabling technologies, turning consumers into users and users into producers. The unfolding online cultural production by users has been framed enthusiastically as participatory culture. But while many studies of user activities and the use of the Internet tend to romanticize emerging media practices, this book steps beyond the usual framework and analyzes user participation in the context of accompanying popular and scholarly discourse, as well as the material aspects of design, and their relation to the practices of design and appropriation.
Machine generated contents note: ch. 1 Promoting Utopia/Selling Technology -- 1.1. Cisco Systems: empowering the Internet generation -- 1.2. Web 2.0: celebrating collaboration -- ch. 2 Claiming Participation -- 2.1. New media, new participation? -- 2.2. Domains of user participation -- 2.3. Explicit and implicit participation -- ch. 3 Enabling/Repressing Participation -- 3.1. computer -- 3.2. Software -- 3.3. Internet -- ch. 4 Bastard Culture -- 4.1. Participation as explicit media practice -- 4.2. Participation as implicit media practice -- ch. 5 Extension of Cultural Industries -- 5.1. Confrontation: fighting participation -- 5.2. Implementation: controlling participation -- 5.3. Integration: embracing participation -- ch. 6 Participatory Culture.
Bastard culture! User participation and the extension of cultural industries
Amsterdam : Amsterdam University Press 2010