http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
tracing new media in everyday life and technology
1 online resource (303 pages) : illustrations.
This is a compelling study of the often controversial role and meaning of the new media and digital cultures in contemporary society. Three decades of societal and cultural alignment of new media yielded to a host of innovations, trials, and problems, accompanied by versatile popular and academic discourse. "New Media Studies" crystallized internationally into an established academic discipline, which begs the question: where do we stand now; which new issues have emerged now that new media are taken for granted, and which riddles remain unsolved; and, is contemporary digital culture indeed all about 'you', or do we still not really understand the digital machinery and how it constitutes us as 'you'. From desktop metaphors to Web 2.0 ecosystems, from touch screens to bloggging to e-learning, from role-playing games to Cybergoth music to wireless dreams, this timely volume offers a showcase of the most up-to-date research in the field from what may be called a 'digital-materialist' perspective.
Serious games from an apparatus perspective / Joost Raessens -- Empower yourself, defend freedom! Playing games during times of war / David B. Nieborg -- Formatted spaces of participation : interactive television and the changing relationship between production and consumption / Eggo Müller -- Digital objects in e-learning environments : the case of WebCT / Erna Kotkamp -- The vanishing points of mobile communication / Imar de Vries -- The work of art in the age of digital recombination / Jos de Mul -- The design of world citizenship : a historical comparison between world exhibitions and the web / Berteke Waaldiijk -- 'And machine created music' : cybergothic music and the phantom voices of the technological uncanny / Isabella van Elferen -- Moving beyond the artefact : lessons from participatory culture / William Uricchio -- Participation inside? User activities between design and appropriation / Mirko Tobias Schäfer -- Challenging the magic circle : how online role-playing games are negotiated by everyday life / Marinka Copier -- Renaissance now! The gamers' perspective / Douglas Rushkoff -- What you get is what you see : digital images and the claim on the real / Frank Kessler -- The pervasive interface : tracing the magic circle / Eva Nieuwdorp -- Grasping the screen : towards a conceptualization of touch, mobility and multiplicity / Nanna Verhoeff -- Terra incognita : computer games, cartography and spatial stories / Sybille Lammes -- Conceptualizing forums and blogs as public sphere / Thomas Poell -- Interfacing by material metaphors : how your mailbox may fool you / Marianne van den Boomen -- Hidden practice : artists' working spaces, tools, and materials in the digital domain / Ann-Sophie Lehmann.
edited by Marianne van den Boomen [and others].
Includes bibliographical references and index.
Amsterdam : Amsterdam University Press, 2009