Game analytics : maximizing the value of player data /

Bibliographic Details
Corporate Author: ProQuest (Firm)
Other Authors: El-Nasr, Magy Seif (Editor), Drachen, Anders (Editor), Canossa, Alessandro (Editor)
Format: eBook
Language:English
Language Notes:English.
Published: London ; New York : Springer, [2013]
Subjects:
Online Access:Connect to the full text of this electronic book

MARC

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245 0 0 |a Game analytics :  |b maximizing the value of player data /  |c Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa, editors. 
264 1 |a London ;  |a New York :  |b Springer,  |c [2013] 
264 4 |c ©2013 
300 |a 1 online resource. 
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505 0 0 |t An Introduction to Game Analytics.  |t Introduction /  |r Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa --  |t Game Analytics -- The Basics /  |r Anders Drachen, Magy Seif El-Nasr, Alessandro Canossa --  |t Benefits of Game Analytics: Stakeholders, Contexts and Domains /  |r Alessandro Canossa, Magy Seif El-Nasr, Anders Drachen --  |t Game Industry Metrics Terminology and Analytics Case Study /  |r Timothy Victor Fields --  |t Interview with Jim Baer and Daniel McCaffrey from Zynga /  |r Magy Seif El-Nasr, Alessandro Canossa --  |t Telemetry Collection and Tools.  |t Telemetry and Analytics Best Practices and Lessons Learned /  |r Sreelata Santhosh, Mark Vaden --  |t Game Development Telemetry in Production /  |r Georg Zoeller --  |t Interview with Nicholas Francis and Thomas Hagen from Unity Technologies /  |r Alessandro Canossa --  |t Sampling for Game User Research /  |r Anders Drachen, André Gagné, Magy Seif El-Nasr --  |t WebTics: A Web Based Telemetry and Metrics System for Small and Medium Games /  |r Simon McCallum, Jayson Mackie --  |t Interview with Darius Kazemi /  |r Magy Seif El-Nasr. 
505 8 0 |t Game Data Analysis.  |t Game Data Mining /  |r Anders Drachen, Christian Thurau, Julian Togelius --  |t Meaning in Gameplay: Filtering Variables, Defining Metrics, Extracting Features and Creating Models for Gameplay Analysis /  |r Alessandro Canossa --  |t Gameplay Metrics in Game User Research: Examples from the Trenches /  |r Anders Drachen, Alessandro Canossa, Janus Rau Møller Sørensen --  |t Interview with Aki Järvinen from Digital Chocolate /  |r Alessandro Canossa --  |t Better Game Experience Through Game Metrics: A Rally Videogame Case Study /  |r Pietro Guardini, Paolo Maninetti --  |t Metrics Visualization.  |t Spatial Game Analytics /  |r Anders Drachen, Matthias Schubert --  |t Visual Game Analytics /  |r Ben Medler --  |t Visual Analytics Tools -- A Lens into Player's Temporal Progression and Behavior /  |r Magy Seif El-Nasr, André Gagné, Dinara Moura, Bardia Aghabeigi --  |t Interview with Nicklas "Nifflas" Nygren /  |r Alessandro Canossa. 
505 8 0 |t Mixed Methods for Game Evaluation.  |t Contextualizing Data /  |r Eric Hazan --  |t Combining Back-End Telemetry Data with Established User Testing Protocols: A Love Story /  |r Jordan Lynn --  |t Game Metrics Through Questionnaires /  |r Ben Weedon --  |t Interview with Simon Møller from Kiloo /  |r Alessandro Canossa --  |t Visual Attention and Gaze Behavior in Games: An Object-Based Approach /  |r Veronica Sundstedt, Matthias Bernhard, Efstathios Stavrakis, Erik Reinhard --  |t An Introduction to Physiological Player Metrics for Evaluating Games /  |r Lennart E. Nacke --  |t Improving Gameplay with Game Metrics and Player Metrics /  |r Graham McAllister, Pejman Mirza-Babaei, Jason Avent. 
505 8 0 |t Analytics and Player Communities.  |t Data Collection in Massively Multiplayer Online Games: Methods, Analytic Obstacles, and Case Studies /  |r Nicolas Ducheneaut, Nick Yee --  |t Designer, Analyst, Tinker: How Game Analytics Will Contribute to Science /  |r Edward Castronova, Travis L. Ross, Isaac Knowles --  |t Interview with Ola Holmdahl and Ivan Garde from Junebud /  |r Alessandro Canossa --  |t Metrics and Learning.  |t Metrics in Simulations and Games for Learning /  |r Jan L. Plass, Bruce D. Homer, Charles K. Kinzer --  |t Conceptually Meaningful Metrics: Inferring Optimal Challenge and Mindset from Gameplay /  |r Carrie Heeter, Yu-Hao Lee, Ben Medler, Brian Magerko --  |t Interview with Simon Egenfeldt Nielsen from Serious Games Interactive /  |r Alessandro Canossa --  |t Metrics and Content Generation.  |t Metrics for Better Puzzles /  |r Cameron Browne. 
504 |a With bibliographical references and index. 
546 |a English. 
500 |a Electronic resource. 
650 0 |a Data mining.  |0 http://id.loc.gov/authorities/subjects/sh97002073 
650 0 |a Computer games  |x Development. 
650 2 |a Data Mining.  |0 https://id.nlm.nih.gov/mesh/D057225 
650 2 |a Video Games.  |0 https://id.nlm.nih.gov/mesh/D018910 
653 4 |a Computer science. 
653 4 |a Computer industry. 
653 4 |a User Interfaces and Human Computer Interaction. 
653 4 |a Mathematical Applications in Computer Science. 
655 7 |a Electronic books.  |2 local 
700 1 |a El-Nasr, Magy Seif,  |e editor.  |0 http://id.loc.gov/authorities/names/no2003060359 
700 1 |a Drachen, Anders,  |e editor.  |0 http://id.loc.gov/authorities/names/nb2013012579 
700 1 |a Canossa, Alessandro,  |e editor.  |0 http://id.loc.gov/authorities/names/nb2013012581 
710 2 |a ProQuest (Firm)  |0 http://id.loc.gov/authorities/names/n2007068018 
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