Digital character development : theory and practice /

Bibliographic Details
Main Author: O'Neill, Rob, Prof (Author)
Corporate Author: ProQuest (Firm)
Format: eBook
Language:English
Published: Boca Raton, FL : CRC Press, [2016]
Edition:Second edition.
Subjects:
Online Access:Connect to the full text of this electronic book
Table of Contents:
  • An introduction to digital characters. Overview
  • Contemporary issues related to digital characters
  • Interview: Josh Carey, Rigging Supervisor, Reel FX Creative Studio
  • History of digital characters
  • Interview: Tim McLaughlin, Associate Professor and Department Head, Department of Visualization, College of Architecture, Texas A & M University
  • Character technology and code
  • Interview: Daniel Dawson, Lead Character Technical Director, DreamWorks Animation
  • Character technology. Introduction to character technology
  • Interview: Wade Ryder, Character Technical Director
  • Anatomy for character setup
  • Interview: Lee Wolland, Character Technical Director, Consultant
  • Motion systems
  • Interview: Cara Malek, Character Technology Supervisor, DreamWorks Animation
  • Deformation systems
  • Interview: Robert Helms, Lead Character Technical Director, DreamWorks Animation
  • Face setup
  • Interview: Nico Scapel, Creative Director, Faceshift
  • Rig synthesis
  • Interview: Stephen Mann, CG Supervisor, Shade VFX
  • Rig construction
  • Animation technology. Introduction to animation technology
  • Interview: Javier Solsona, Senior Character Technical Director, Sony Imageworks
  • Traditional animation techniques
  • Interview: Stephen Candell, Lead Character Technical Director, DreamWorks Animation
  • Motion capture
  • Interview: Brad Clark, Character Technical Director, consultant
  • Procedural animation
  • Interview: Terran Boylan, Lead Character Technical Director, DreamWorks Animation
  • Case studies in character interactivity
  • Interview: David Hunt-Bosch, Rigging Tech Art Lead, Bungie
  • Conclusions. The frontiers of digital character development
  • Interview: Ken Perlin, Professor, Media Research Laboratory, Courant Institute of Mathematical Sciences, New York University
  • Conclusions.