A framework for scientific discovery through video games /

Bibliographic Details
Main Author: Cooper, Seth, 1982- (Author)
Format: eBook
Language:English
Published: [New York] : [San Rafael, California] : Association for Computing Machinery ; Morgan & Claypool, 2014.
Edition:First edition.
Series:ACM books ; #3.
Subjects:
Online Access:Connect to the full text of this electronic book
Description
Abstract:When we first set out to create Foldit over six years ago, it wasn't clear that a game-based approach to scientific discovery would work. So we planned from the start for the game to be continually adapting and changing, in order to keep improving based on the lessons we'd learn. It took several years of design, development, and continued iteration from a team of computer scientists and biochemists until the game was at a point where we made our first exciting discovery. The nature of the challenging problems we were facing required this time and refinement to solve. We are now seeing a number of other games that allow players to contribute to scientific research. Much of this growth has been in fields related to biology and biochemistry: EteRNA for designing RNA shapes, EyeWire for mapping neurons, and Phylo for aligning genetic sequences. Each of these games has had exciting scientific results produced by game play. Games are being applied in other areas as well, such as in the Algoraph suite of games for solving graph theory problems. I have been involved in the development of two more science games: Nanocrafter, which aims to push the frontiers of DNA-based synthetic biology, and Flow Jam, which allows players to help formally verify software.
Physical Description:1 online resource PDF (xiv, 117 pages) : illustrations.
Also available in print.
Format:Mode of access: World Wide Web.
System requirements: Adobe Acrobat Reader.
Bibliography:Includes bibliographical references (pages 111-117).
ISBN:9781627055055
DOI:10.1145/2625848
Access:Abstract freely available; full-text restricted to subscribers or individual document purchasers.