rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Destructive sublime
    sub title: World War II in American film and media
  name:
    name part: Allison, Tanine
    name part: 1979-
    role:
      role term: creator
    role:
      role term: author.
  type of resource: text
  genre: bibliography
  origin info:
    place:
      place term: nju
    date issued: 2018
    copyright date: 2018
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: print
    extent: vii, 248 pages : illustrations (some color) ; 24 cm.
  abstract: The American popular imagination has long portrayed World War II as the 'good war,' fought by the "greatest generation" for the sake of freedom and democracy. Yet, combat films and other war media complicate this conventional view by indulging in explosive displays of spectacular violence. Combat sequences, Tanine Allison argues, construct a counter-narrative of World War II by reminding viewers of the war's harsh brutality. Destructive Sublime traces a new aesthetic history of the World War II combat genre by looking back at it through the lens of contemporary video games like Call of Duty. Allison locates some of video games' glorification of violence, disruptive audiovisual style and bodily sensation in even the most canonical and seemingly conservative films of the genre. In a series of case studies spanning more than seventy years, from wartime documentaries like The Battle of San Pietro to fictional reenactments like The Longest Day and Saving Private Ryan to combat video games like Medal of Honor, this book reveals how the genre's aesthetic forms reflect (and influence) how American culture conceives of war, nation, and representation itself.
  table of contents: Introduction: A retrospective look at the World War II combat genre -- "No faking here": The new authenticity of wartime combat documentaries -- The "good war"? Style and space in 1940s combat films -- Rationalizing war: Reconstructions of World War II during the Cold War and Vietnam -- Nostalgia for combat: World War II at the end of cinema -- Simulating war on an algorithmic playground -- Conclusion: A bad war? The World War II combat genre now.
  note: Tanine Allison.
  note: Includes bibliographical references and index.
  subject:
    geographic code: n-us---
  subject:
    topic: World War, 1939-1945
    topic: Motion pictures and the war
  subject:
    topic: World War, 1939-1945
    topic: Mass media and the war
  subject:
    topic: War films
    geographic: United States
    topic: History and criticism
  subject:
    topic: Computer war games
  classification: D743.23 .A45 2018
  classification: 791.43/6584053
  related item:
    title info:
      title: War culture
  identifier: 9780813597492
  identifier: 0813597498
  identifier: 9780813597485
  identifier: 081359748X
  identifier: 9780813597508
  identifier: 9780813597522
  identifier: 2017054975
  record info:
    record content source: DLC
    record creation date: 180324
    record change date: 20181023093246.0
    record identifier: in00004000815