rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: From playgrounds to PlayStation
    sub title: the interaction of technology and play
  name:
    name part: Pursell, Carroll W.
    role:
      role term: creator
  type of resource: text
  genre: bibliography
  origin info:
    place:
      place term: mdu
    date issued: 2015
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: print
    extent: 200 pages : illustrations ; 23 cm.
  abstract: In this romp through the changing landscape of nineteenth- and twentieth-century American toys, games, hobbies and amusements, senior historian of technology Carroll Pursell poses a simple but interesting question. What can we learn by studying the relationship between technology and play? From Playgrounds to PlayStation explores how play reflects and drives the evolution of American culture. Pursell engagingly examines the ways in which technology affects play and play shapes people. The objects that children (and adults) play with and play on, along with their games and the hobbies they pursue, can reinforce but also challenge gender roles and cultural norms. Inventors, who often talk about "playing" at their work, as if motivated by the pure fun of invention, have used new materials and technologies to reshape sports and gameplay, sometimes even crafting new, extreme forms of recreation, but always responding to popular demand. Drawing from a range of sources, including scholarly monographs, patent records, newspapers and popular and technical journals, the book covers numerous modes and sites of play. Pursell touches on the safety-conscious playground reform movement, the dazzling mechanical innovations that gave rise to commercial amusement parks and the media's colorful promotion of toys, pastimes and sporting events. Along the way, he shows readers how technology enables the forms, equipment and devices of play to evolve constantly, both reflecting consumer choices and driving innovators and manufacturers to promote toys that involve entirely new kinds of play, from LEGOs and skateboards to beading kits and videogames.
  table of contents: Introduction: playing with technology -- Toys for girls and boys -- The safe and rational playground -- From pleasure gardens to fun factories -- The hobbyist -- Games and sports -- Extreme and (sometimes impolite) sports -- Electronic games.
  note: Carroll Pursell.
  note: Includes bibliographical references and index.
  subject:
    topic: Games and technology
    topic: History
  subject:
    topic: Toys
    topic: History
  subject:
    topic: Electronic games
    topic: History
  subject:
    topic: Play
    topic: History
  subject:
    topic: Recreation
    topic: History
  subject:
    topic: Playgrounds
    topic: History
  classification: GV1201.34 .P87 2015
  classification: 790
  identifier: 9781421416502
  identifier: 9781421416519
  identifier: 1421416506
  identifier: 1421416514
  identifier: 2014031358
  record info:
    record content source: DLC
    record creation date: 140821
    record change date: 20180126123405.0
    record identifier: in00003987257