Integrating multi-user virtual environments in modern classrooms /
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| Format: | eBook |
| Language: | English |
| Published: |
Hershey, PA :
IGI Global, Information Science Reference (an imprint of IGI Global),
[2018]
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| Series: | Advances in educational technologies and instructional design.
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| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
Table of Contents:
- Multi-User Virtual Environment to enhance student learning in physics: An approach using interactive media and intelligent agents
- Factors affecting primary school students' learning experience when using MUVEs: Development and validation of a scale
- Does Experiential Learning in 3D Virtual Worlds Promote Learner Autonomy?
- Create-and-learn: Education in a Synthetic Learning Environment
- The Added Value of the Hybrid Virtual Learning Approach: Using Virtual Environments in the Real Classroom
- Team-Based Learning and Team-Based Playing: How World of Warcraft and Similar Games Can Make Better Learners
- Collaborative Learning in The Radix Endeavor
- Contextualizing Language Learning with Street View Panoramas: Task Design
- Corporate Learning in 3D Virtual Environments: A Case Study
- Creating Contexts for Collaborative Learning in a 3D Virtual World for Distance Education
- Creating Effective Virtual World Learning environments through Identity, Community, Narrative, and Space
- Designing learning spaces for science education: sharing good practice for MUVE integration in computer science classes
- Differentiating Learning in Multi-User Virtual Environments to Support Good Practice in the Modern Classroom
- EcoMUVE: A Case Study on the Affordances of MUVEs in Ecosystem Science Education.