Integrating multi-user virtual environments in modern classrooms /

Bibliographic Details
Corporate Author: IGI Global Online
Other Authors: Qian, Yufeng, 1967- (Editor)
Format: eBook
Language:English
Published: Hershey, PA : IGI Global, Information Science Reference (an imprint of IGI Global), [2018]
Series:Advances in educational technologies and instructional design.
Subjects:
Online Access:Connect to the full text of this electronic book
Table of Contents:
  • Multi-User Virtual Environment to enhance student learning in physics: An approach using interactive media and intelligent agents
  • Factors affecting primary school students' learning experience when using MUVEs: Development and validation of a scale
  • Does Experiential Learning in 3D Virtual Worlds Promote Learner Autonomy?
  • Create-and-learn: Education in a Synthetic Learning Environment
  • The Added Value of the Hybrid Virtual Learning Approach: Using Virtual Environments in the Real Classroom
  • Team-Based Learning and Team-Based Playing: How World of Warcraft and Similar Games Can Make Better Learners
  • Collaborative Learning in The Radix Endeavor
  • Contextualizing Language Learning with Street View Panoramas: Task Design
  • Corporate Learning in 3D Virtual Environments: A Case Study
  • Creating Contexts for Collaborative Learning in a 3D Virtual World for Distance Education
  • Creating Effective Virtual World Learning environments through Identity, Community, Narrative, and Space
  • Designing learning spaces for science education: sharing good practice for MUVE integration in computer science classes
  • Differentiating Learning in Multi-User Virtual Environments to Support Good Practice in the Modern Classroom
  • EcoMUVE: A Case Study on the Affordances of MUVEs in Ecosystem Science Education.