http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
1 online resource (119 pages) : color illustrations
A Brief History of Agile -- Traditional Development Methods -- Scrum, an Agile Methodology -- Common Jargon on Agile Teams -- Dual-Track Agile -- UX Working Ahead of Sprints -- The UX Process in Agile -- Define Goals and Uncover Assumptions -- User Research in the UX Process -- Turn User Research into Team-Driven Events -- Competitive Testing -- Site Visits -- Personas -- User Testing/Interviews -- Prioritize User Research -- Iterations in the UX Process -- Project Initiation Phase (a.k.a. Sprint Zero) -- UX Participation in Ceremonies -- Documentation and Deliverables in Agile -- Lightweight Persona Artifacts -- Prototypes -- Front-End Style Guides -- Storyboards -- Tracking UX Work: User Stories and the Backlog -- User Stories & Definition of Done: How Does UX Weigh in? -- UX Improvements Documented as User Stories or Bugs? -- User Story Maps Help Bring User Focus to the Backlog -- Estimating UX Effort and Story Points -- Kanban Boards for UX -- Backlog Software: Ways UX Can Use It -- Communication and Remote Teams -- Communicating with Developers -- Remote Teams -- Leading Highly Effective UX Teams -- Adhere to Agile Principles -- Plan for Influence -- Don't Lose Sight of The Big Picture -- Nurture a User-First Culture -- Cultivate a Collaborative Culture -- Not Enough UX People?
Hoa Loranger, Page Laubheimer, and Jakob Nielsen.
Title from PDF title page (viewed June 21, 2017).
Graphical user interfaces (Computer systems)