3D game environments : create professional 3D game worlds /
| Main Author: | |
|---|---|
| Format: | Book |
| Language: | English |
| Published: |
Boca Raton, Florida :
CRC Press,
[2017]
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| Edition: | Second edition. |
| Subjects: |
Table of Contents:
- Sect. I. The basics. Game world optimizations
- Three-dimensional concepts
- Shaders and materials
- sect. II. Low-polygon environments with simple shaders. Planning the low-polygon urban environment
- Modeling the large urban environment
- Texturing the large urban environment
- sect. III. Terrain, foliage, and more advanced asset creation. Introduction to natural environments
- Terrain
- Filling the world : trees, plants, rocks, water, and sky
- Modelling and texturing the jungle base
- Focus on the futuristic interior-normal maps and multipass shaders.