3D game environments : create professional 3D game worlds /

Bibliographic Details
Main Author: Ahearn, Luke (Author)
Format: Book
Language:English
Published: Boca Raton, Florida : CRC Press, [2017]
Edition:Second edition.
Subjects:
Table of Contents:
  • Sect. I. The basics. Game world optimizations
  • Three-dimensional concepts
  • Shaders and materials
  • sect. II. Low-polygon environments with simple shaders. Planning the low-polygon urban environment
  • Modeling the large urban environment
  • Texturing the large urban environment
  • sect. III. Terrain, foliage, and more advanced asset creation. Introduction to natural environments
  • Terrain
  • Filling the world : trees, plants, rocks, water, and sky
  • Modelling and texturing the jungle base
  • Focus on the futuristic interior-normal maps and multipass shaders.