rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: America's digital army
    sub title: games at work and war
  name:
    name part: Allen, Robertson
    role:
      role term: creator
    role:
      role term: author.
  type of resource: text
  genre: bibliography
  origin info:
    place:
      place term: nbu
    date issued: 2017
    copyright date: 2017
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: print
    extent: xii, 199 pages, 11 unnumbered pages of plates : illustrations ; 24 cm.
  abstract: America's Digital Army is an ethnographic study of the link between interactive entertainment and military power, drawing on Robertson Allen's fieldwork observing video game developers, military strategists, U.S. Army marketing agencies and an array of defense contracting companies that worked to produce the official U.S. Army video game, America's Army. Allen uncovers the methods by which gaming technologies such as America's Army, with military funding and themes, engage in a militarization of American society that constructs everyone, even nonplayers of games, as virtual soldiers available for deployment. America's Digital Army examines the army's desire for "talented" soldiers capable of high-tech work, beliefs about America's enemies as reflected in the game's virtual combatants, tensions over best practices in military recruiting and the sometimes overlapping cultures of gamers, game developers and soldiers. Allen reveals how binary categorizations such as soldier versus civilian, war versus game, work versus play and virtual versus real become blurred, if not broken down entirely, through games and interactive media that reflect the U.S. military's ludic imagination of future wars, enemies and soldiers.
  table of contents: List of Illustrations Acknowledgments 1. America's Digital Army 2. The Art of Persuasion and the Science of Manpower 3. The Artifice of the Virtual and the Real 4. The Full-Spectrum Soft Sell of the Army Experience 5. Complicating the Military Entertainment Complex 6. The Labor of Virtual Soldiers Notes Glossary References Index.
  note: Robertson Allen.
  note: Includes bibliographical references and index.
  subject:
    geographic code: n-us---
  subject:
    topic: Computer war games
    geographic: United States
  subject:
    topic: Computer war games
    topic: Social aspects
    geographic: United States
  subject:
    topic: SOCIAL SCIENCE / Anthropology / Cultural
  subject:
    topic: GAMES / Video & Electronic
  subject:
    topic: SOCIAL SCIENCE / Popular Culture
  classification: U310 .A488 2017
  classification: 355.4/8028553
  related item:
    title info:
      title: Anthropology of contemporary North America
  identifier: 9780803285293
  identifier: 0803285299
  identifier: 9781496201911
  identifier: 1496201914
  identifier: 9781496200617
  identifier: 1496200616
  identifier: 2016050497
  record info:
    record content source: DLC
    record creation date: 170405
    record change date: 20170926120247.0
    record identifier: in00003874099