http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
adventures among cyborgs, utopians, hackers, and the futurists solving the modest problem of death
Once relegated to the fringes of society, transhumanism (the use of technology to enhance human intellectual and physical capability) is now poised to enter our cultural mainstream. It has found adherents in Silicon Valley billionaires Ray Kurzweil and Peter Diamandis. Google has entered the picture, establishing a bio-tech subsidiary aimed at solving the problem of aging. In To Be a Machine, journalist Mark O'Connell takes a headlong dive into this burgeoning movement. He travels to the laboratories, conferences, and basements of today's foremost transhumanists, where he's presented with the staggering possibilities and moral quandaries of new technologies like mind uploading, artificial superintelligence, cryonics, and device implants.
System crash -- An encounter -- A visitation -- Once out of nature -- A short note on the singularity -- Talkin' AI existential risk blues -- A short note on the first robots -- Mere machines -- Biology and its discontents -- Faith -- Please solve death -- The Wanderlodge of eternal life -- A short note on endings and beginnings.
Includes bibliographical references (pages 239-241).
COMPUTERS / Intelligence (AI) & Semantics
COMPUTERS / Social Aspects / Human-Computer Interaction