Replay : the history of video games /

A comprehensive overview of the evolution of video games covering topics such as, "Atari revolution;" "rise of cartridge-based consoles;" American video game industry; international video game industry; "Apple Mac;" "Nintendo Entertainment System;" Sega video...

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Bibliographic Details
Main Author: Donovan, Tristan
Format: Book
Language:English
Published: East Sussex, England : Yellow Ant, [2010]
Subjects:
Table of Contents:
  • Hey! Let's play games!: The birth of the video game
  • Avoid missing ball for high score: The race to make the first commercial video game
  • A good home recreation thing: The Atari revolution from arcade "Pong" to home "Pong"
  • Chewing gum, bailing wire and spit: The microprocessor shakes up video games
  • The biggest eureka moment ever: Computing gaming from mainframes to the home
  • High-strung prima donnas: The rise of cartridge-based consoles and "Space Invaders" storms the world
  • Pac-Man fever: The American video game boom of the early 1980s
  • Devilish contraptions: The American video game bubble bursts
  • Uncle Clive: British, Spanish, and Australian video gaming in the 1980s
  • The French touch: French, West German, Dutch and Italian video gaming in the 1980s
  • Macintoshization: the impact of the Apple Mac and life after the boom years
  • A tool to sell software: Japanese gaming in the 1980s and the rise of Nintendo
  • I could have sworn it was 1983: The "Nintendo Entertainment System" conquers America
  • Interactive movies: Video games look to Hollywood
  • Ah! You must be a god: Will Wright and Peter Molyneux's adventures in openness
  • A plane to Moscow: the battle for "Tetris" and gaming behind the "Iron Curtain"
  • Sega does what Nintendon't: Sega takes on Nintendo with "Sonic the Hedgehog"
  • Mortal Kombat: The US Senate cracks down on video game violence
  • A library in a fish's mouth: The CD-ROM revolution
  • The ultimate display: Games go 3D and how Id Software reshaped a medium
  • We take pride in ripping them to shreds: The PlayStation and girl gaming
  • Beatmania: Music games sweep the world and the decline of arcades
  • You haven't lived until you've died in MUD: The birth of the virtual world
  • Second lives: South Korea becomes a gaming giant and virtual world economics
  • Little computer people: How game designers turned players into creators
  • All-access gaming: Video games reconnect with the mainstream audience
  • The grooviest era of crime: Grand visions and "Grand Theft Auto"
  • Magic shooting out of people's fingers: Indie developers take video games back to the bedroom.