Replay : the history of video games /
A comprehensive overview of the evolution of video games covering topics such as, "Atari revolution;" "rise of cartridge-based consoles;" American video game industry; international video game industry; "Apple Mac;" "Nintendo Entertainment System;" Sega video...
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| Format: | Book |
| Language: | English |
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East Sussex, England :
Yellow Ant,
[2010]
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Table of Contents:
- Hey! Let's play games!: The birth of the video game
- Avoid missing ball for high score: The race to make the first commercial video game
- A good home recreation thing: The Atari revolution from arcade "Pong" to home "Pong"
- Chewing gum, bailing wire and spit: The microprocessor shakes up video games
- The biggest eureka moment ever: Computing gaming from mainframes to the home
- High-strung prima donnas: The rise of cartridge-based consoles and "Space Invaders" storms the world
- Pac-Man fever: The American video game boom of the early 1980s
- Devilish contraptions: The American video game bubble bursts
- Uncle Clive: British, Spanish, and Australian video gaming in the 1980s
- The French touch: French, West German, Dutch and Italian video gaming in the 1980s
- Macintoshization: the impact of the Apple Mac and life after the boom years
- A tool to sell software: Japanese gaming in the 1980s and the rise of Nintendo
- I could have sworn it was 1983: The "Nintendo Entertainment System" conquers America
- Interactive movies: Video games look to Hollywood
- Ah! You must be a god: Will Wright and Peter Molyneux's adventures in openness
- A plane to Moscow: the battle for "Tetris" and gaming behind the "Iron Curtain"
- Sega does what Nintendon't: Sega takes on Nintendo with "Sonic the Hedgehog"
- Mortal Kombat: The US Senate cracks down on video game violence
- A library in a fish's mouth: The CD-ROM revolution
- The ultimate display: Games go 3D and how Id Software reshaped a medium
- We take pride in ripping them to shreds: The PlayStation and girl gaming
- Beatmania: Music games sweep the world and the decline of arcades
- You haven't lived until you've died in MUD: The birth of the virtual world
- Second lives: South Korea becomes a gaming giant and virtual world economics
- Little computer people: How game designers turned players into creators
- All-access gaming: Video games reconnect with the mainstream audience
- The grooviest era of crime: Grand visions and "Grand Theft Auto"
- Magic shooting out of people's fingers: Indie developers take video games back to the bedroom.