http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
A comprehensive overview of the evolution of video games covering topics such as, "Atari revolution;" "rise of cartridge-based consoles;" American video game industry; international video game industry; "Apple Mac;" "Nintendo Entertainment System;" Sega video games; PlayStation video games; and "girl gaming."
Hey! Let's play games!: The birth of the video game -- Avoid missing ball for high score: The race to make the first commercial video game -- A good home recreation thing: The Atari revolution from arcade "Pong" to home "Pong" -- Chewing gum, bailing wire and spit: The microprocessor shakes up video games -- The biggest eureka moment ever: Computing gaming from mainframes to the home -- High-strung prima donnas: The rise of cartridge-based consoles and "Space Invaders" storms the world -- Pac-Man fever: The American video game boom of the early 1980s -- Devilish contraptions: The American video game bubble bursts -- Uncle Clive: British, Spanish, and Australian video gaming in the 1980s -- The French touch: French, West German, Dutch and Italian video gaming in the 1980s -- Macintoshization: the impact of the Apple Mac and life after the boom years -- A tool to sell software: Japanese gaming in the 1980s and the rise of Nintendo -- I could have sworn it was 1983: The "Nintendo Entertainment System" conquers America -- Interactive movies: Video games look to Hollywood -- Ah! You must be a god: Will Wright and Peter Molyneux's adventures in openness -- A plane to Moscow: the battle for "Tetris" and gaming behind the "Iron Curtain" -- Sega does what Nintendon't: Sega takes on Nintendo with "Sonic the Hedgehog" -- Mortal Kombat: The US Senate cracks down on video game violence -- A library in a fish's mouth: The CD-ROM revolution -- The ultimate display: Games go 3D and how Id Software reshaped a medium -- We take pride in ripping them to shreds: The PlayStation and girl gaming -- Beatmania: Music games sweep the world and the decline of arcades -- You haven't lived until you've died in MUD: The birth of the virtual world -- Second lives: South Korea becomes a gaming giant and virtual world economics -- Little computer people: How game designers turned players into creators -- All-access gaming: Video games reconnect with the mainstream audience -- The grooviest era of crime: Grand visions and "Grand Theft Auto" -- Magic shooting out of people's fingers: Indie developers take video games back to the bedroom.
Includes "Gameography: a round-up of the best and most important games ever made" (pages 371-409) and "Hardware glossary: overview of all the video game platforms mentioned in the book" (pages 411-437).
Includes bibliographical references (pages 439-483) and index.