Using games and simulations for teaching and assessment : key issues /

Bibliographic Details
Corporate Author: Ebook Library
Other Authors: O'Neil, Harold F., 1943- (Editor), Baker, Eva L. (Editor), Perez, Ray S. (Editor)
Format: eBook
Language:English
Published: New York : Routledge, [2016]
Subjects:
Online Access:Connect to the full text of this electronic book
Table of Contents:
  • A Framework to Create Effective Learning Games and Simulations / Eva L. Baker and Girlie C. Delacruz
  • Computational Issues in Modeling User Behavior in Serious Games / Markus R. Iseli and Rajesh Jha
  • A Framework for Validating 21st Century Assessment Tools / Roy Stripling, John J. Lee, and Joseph V. Cohn
  • Intelligent Tutoring Systems, Serious Games, and the Generalized Intelligent / Arthur C. Graesser, Xiangen Hu, Benjamin D. Nye, and Robert A. Sottilare
  • Using Crowdsourcing as a Formative Evaluation Technique for Game Icons / Ayesha Madni, Gregory K.W.K. Chung, Eva L. Baker, and Noelle C. Griffin
  • Lessons Learned From Intelligent Tutoring Research for Simulation / Ray S. Perez, Anna Skinner, and Paul Chatelier
  • Measuring Learning in Simulations and Games / Allen Munro
  • The Role of Neurobiology in Teaching and Assessing Games / Ray S. Perez, Jason Ralph, and James Niehaus
  • Role of Metacognition in STEM Games and Simulations / Richard E. Mayer
  • The Role of Motivation, Affect, and Engagement in Simulation/Game Environments : A Proposed Model / Robert Rueda, Harold F. O'Neil, and Elena Son
  • Can Games Facilitate Access to College? / ZoĆ« B. Corwin, Robert W. Danielson, Gisele Ragusa, and William G. Tierney
  • Inference in Game-Based Assessment / Kristen E. DiCerbo, Robert J. Mislevy, and John T. Behrens
  • On the Role of Multilevel Item Response Models in Multisite Evaluation Studies for Serious Games / Li Cai, Kilchan Choi, and Megan Kuhfeld.