Using games and simulations for teaching and assessment : key issues /
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| Other Authors: | , , |
| Format: | eBook |
| Language: | English |
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New York :
Routledge,
[2016]
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| Online Access: | Connect to the full text of this electronic book |
Table of Contents:
- A Framework to Create Effective Learning Games and Simulations / Eva L. Baker and Girlie C. Delacruz
- Computational Issues in Modeling User Behavior in Serious Games / Markus R. Iseli and Rajesh Jha
- A Framework for Validating 21st Century Assessment Tools / Roy Stripling, John J. Lee, and Joseph V. Cohn
- Intelligent Tutoring Systems, Serious Games, and the Generalized Intelligent / Arthur C. Graesser, Xiangen Hu, Benjamin D. Nye, and Robert A. Sottilare
- Using Crowdsourcing as a Formative Evaluation Technique for Game Icons / Ayesha Madni, Gregory K.W.K. Chung, Eva L. Baker, and Noelle C. Griffin
- Lessons Learned From Intelligent Tutoring Research for Simulation / Ray S. Perez, Anna Skinner, and Paul Chatelier
- Measuring Learning in Simulations and Games / Allen Munro
- The Role of Neurobiology in Teaching and Assessing Games / Ray S. Perez, Jason Ralph, and James Niehaus
- Role of Metacognition in STEM Games and Simulations / Richard E. Mayer
- The Role of Motivation, Affect, and Engagement in Simulation/Game Environments : A Proposed Model / Robert Rueda, Harold F. O'Neil, and Elena Son
- Can Games Facilitate Access to College? / Zoƫ B. Corwin, Robert W. Danielson, Gisele Ragusa, and William G. Tierney
- Inference in Game-Based Assessment / Kristen E. DiCerbo, Robert J. Mislevy, and John T. Behrens
- On the Role of Multilevel Item Response Models in Multisite Evaluation Studies for Serious Games / Li Cai, Kilchan Choi, and Megan Kuhfeld.