http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
understanding the future of digital signage
Synthesis digital library of engineering and computer science
1 online resource (xiii, 114 pages) : illustrations.
Fueled by falling display hardware costs and rising demand, digital signage and pervasive displays are becoming ever more ubiquitous. Such systems have traditionally been used for advertising and information dissemination, with digital signage commonplace in shopping malls, airports and public spaces. While advertising and broadcasting announcements remain important applications, developments in sensing and interaction technologies are enabling entirely new classes of display applications that tailor content to the situation and audience of the display. As a result, signage systems are beginning to transition from simple broadcast systems to rich platforms for communication and interaction.
1. Introduction -- 1.1 Pervasive displays and digital signage -- 1.2 Display hardware and characteristics -- 1.3 Lecture overview --
2. The history of pervasive displays -- 2.1 Overview -- 2.2 1980S-1990s: displays as media links -- 2.3 Mid- to late 1990s: ambient and wearable displays -- 2.3.1 Ambient displays for calm computing -- 2.3.2 Wearable pervasive displays -- 2.4 Early 2000s: pervasive displays in the workplace -- 2.4.1 Door displays -- 2.4.2 Workplace awareness -- 2.5 Early to mid-2000s: promoting social interaction and community -- 2.6 Late 2000s: networked and long-lived display deployments -- 2.6.1 Urban and rural deployments -- 2.6.2 University deployments -- 2.7 Summary --
3. Applications -- 3.1 Introduction -- 3.2 Current applications -- 3.2.1 Advertising -- 3.2.2 Information boards -- 3.2.3 Signage -- 3.2.4 Art and entertainment -- 3.3 Future applications -- 3.3.1 Emergency services -- 3.3.2 Influencing behavior -- 3.3.3 Local strawberry sale -- 3.3.4 Self-expression and personalization -- 3.3.5 Cyber-foraging: transient display use to augment mobile hardware -- 3.3.6 Personalized information -- 3.4 Analysis --
4. Audience behavior -- 4.1 Overview -- 4.2 Audience behavior models -- 4.2.1 Spatial zone models -- 4.2.2 The public interaction flow model -- 4.2.3 The audience funnel -- 4.3 Engaging users -- 4.3.1 Understanding attention -- 4.3.2 Managing attention -- 4.3.3 Communicating interactivity -- 4.3.4 Motivating further engagement -- 4.4 Observed examples of audience behavior -- 4.4.1 The sweet spot -- 4.4.2 The honeypot effect -- 4.4.3 The landing effect -- 4.5 Summary --
5. Interaction techniques -- 5.1 Overview -- 5.2 Touch -- 5.2.1 Issues in supporting touch -- 5.2.2 Touch technologies -- 5.2.3 Example applications -- 5.3 Mid-air gestures -- 5.3.1 Issues in supporting gestures -- 5.3.2 Gesture technologies -- 5.3.3 Applications and case studies -- 5.4 Mobile device interaction -- 5.4.1 Using phones for personalization -- 5.4.2 Interaction -- 5.4.3 Co-displays and cyber-foraging -- 5.4.4 Information take-away -- 5.5 Analysis --
6. Systems software -- 6.1 Overview -- 6.2 Understanding signage software -- 6.3 Software as a service and the role of the cloud -- 6.4 Content creation segment -- 6.5 Scheduling and management segment -- 6.5.1 Content scheduling -- 6.5.2 Content ingestion -- 6.5.3 Display management -- 6.6 Display segment -- 6.6.1 Key features -- 6.6.2 An example software player --
7. Research tools and techniques -- 7.1 Introduction -- 7.2 Example research areas -- 7.3 Fundamental research choices -- 7.4 Common approaches -- 7.4.1 Domain analysis -- 7.4.2 Lab and field studies -- 7.4.3 Deployments -- 7.5 Guidelines for researchers -- 7.5.1 General points -- 7.5.2 Considerations for field studies and deployments -- 7.6 Summary --
8. Case studies -- 8.1 The role of case studies -- 8.2 E-campus -- 8.2.1 Introduction -- 8.2.2 Research areas -- 8.2.3 Experiences with content creation and sharing -- 8.3 Digifieds -- 8.3.1 Design and development -- 8.3.2 Interaction techniques -- 8.3.3 Deployment and evaluation -- 8.4 Summary --
9. Conclusion -- 9.1 Recap -- 9.2 Key considerations in designing future pervasive display networks -- 9.3 The future --
Nigel Davies, Sarah Clinch, Florian Alt.
Abstract freely available; full-text restricted to subscribers or individual document purchasers.
System requirements: Adobe Acrobat Reader.
Includes bibliographical references (pages 95-112).
Synthesis lectures on mobile and pervasive computing ; # 11